SceneDumper.csproj 2.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>SceneDumper</RootNamespace>
  11. <AssemblyName>SceneDumper</AssemblyName>
  12. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>K:\BepInEx\</OutputPath>
  20. <DefineConstants>DEBUG;TRACE</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. </PropertyGroup>
  24. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  25. <DebugType>pdbonly</DebugType>
  26. <Optimize>true</Optimize>
  27. <OutputPath>K:\BepInEx\</OutputPath>
  28. <DefineConstants>TRACE</DefineConstants>
  29. <ErrorReport>prompt</ErrorReport>
  30. <WarningLevel>4</WarningLevel>
  31. </PropertyGroup>
  32. <ItemGroup>
  33. <Reference Include="System" />
  34. <Reference Include="System.Core" />
  35. <Reference Include="System.Xml.Linq" />
  36. <Reference Include="System.Data.DataSetExtensions" />
  37. <Reference Include="System.Data" />
  38. <Reference Include="System.Xml" />
  39. <Reference Include="TextMeshPro-1.0.55.56.0b12">
  40. <HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
  41. <Private>False</Private>
  42. </Reference>
  43. <Reference Include="UnityEngine">
  44. <HintPath>..\..\lib\UnityEngine.dll</HintPath>
  45. <Private>False</Private>
  46. </Reference>
  47. <Reference Include="UnityEngine.UI">
  48. <HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
  49. <Private>False</Private>
  50. </Reference>
  51. </ItemGroup>
  52. <ItemGroup>
  53. <Compile Include="SceneDumper.cs" />
  54. <Compile Include="Properties\AssemblyInfo.cs" />
  55. </ItemGroup>
  56. <ItemGroup>
  57. <ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
  58. <Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
  59. <Name>BepInEx</Name>
  60. <Private>False</Private>
  61. </ProjectReference>
  62. </ItemGroup>
  63. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  64. </Project>