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							- using System;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Reflection;
 
- using System.Text;
 
- using BepInEx.Common;
 
- using BepInEx.Logging;
 
- using Mono.Cecil;
 
- using Mono.Cecil.Cil;
 
- using UnityInjector.ConsoleUtil;
 
- using MethodAttributes = Mono.Cecil.MethodAttributes;
 
- namespace BepInEx.Bootstrap
 
- {
 
-     /// <summary>
 
-     ///     The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
 
-     /// </summary>
 
-     internal static class Preloader
 
-     {
 
-         /// <summary>
 
-         ///     The list of finalizers that were loaded from the patcher contract.
 
-         /// </summary>
 
-         public static List<Action> Finalizers { get; } = new List<Action>();
 
-         /// <summary>
 
-         ///     The list of initializers that were loaded from the patcher contract.
 
-         /// </summary>
 
-         public static List<Action> Initializers { get; } = new List<Action>();
 
-         /// <summary>
 
-         ///     The dictionary of currently loaded patchers. The key is the patcher delegate that will be used to patch, and the
 
-         ///     value is a list of filenames of assemblies that the patcher is targeting.
 
-         /// </summary>
 
-         public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> PatcherDictionary { get; } =
 
-             new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
 
-         /// <summary>
 
-         ///     The log writer that is specific to the preloader.
 
-         /// </summary>
 
-         public static PreloaderLogWriter PreloaderLog { get; private set; }
 
-         public static void Run()
 
-         {
 
-             try
 
-             {
 
-                 AllocateConsole();
 
- 				
 
-                 PreloaderLog = new PreloaderLogWriter(Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
 
-                 PreloaderLog.Enabled = true;
 
-                 string consoleTile =
 
-                         $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
 
-                 ConsoleWindow.Title = consoleTile;
 
-                 Logger.SetLogger(PreloaderLog);
 
-                 PreloaderLog.WriteLine(consoleTile);
 
-                 Logger.Log(LogLevel.Message, "Preloader started");
 
- 	            string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
 
- 	            AddPatcher(new[] {entrypointAssembly}, PatchEntrypoint);
 
-                 if (Directory.Exists(Paths.PatcherPluginPath))
 
-                 {
 
-                     var sortedPatchers = new SortedDictionary<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>>();
 
-                     foreach (string assemblyPath in Directory.GetFiles(Paths.PatcherPluginPath, "*.dll"))
 
-                         try
 
-                         {
 
-                             var assembly = Assembly.LoadFrom(assemblyPath);
 
-                             foreach (KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>> kv in GetPatcherMethods(assembly))
 
-                                 sortedPatchers.Add(assembly.GetName().Name, kv);
 
-                         }
 
-                         catch (BadImageFormatException) { } //unmanaged DLL
 
-                         catch (ReflectionTypeLoadException) { } //invalid references
 
-                     foreach (KeyValuePair<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>> kv in sortedPatchers)
 
-                         AddPatcher(kv.Value.Value, kv.Value.Key);
 
-                 }
 
-                 AssemblyPatcher.PatchAll(Paths.ManagedPath, PatcherDictionary, Initializers, Finalizers);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 Logger.Log(LogLevel.Fatal, "Could not run preloader!");
 
-                 Logger.Log(LogLevel.Fatal, ex);
 
-                 PreloaderLog.Enabled = false;
 
-                 try
 
-                 {
 
-                     AllocateConsole();
 
-                     Console.Write(PreloaderLog);
 
-                 }
 
-                 finally
 
-                 {
 
-                     File.WriteAllText(Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
 
-                                       PreloaderLog.ToString());
 
-                     PreloaderLog.Dispose();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///     Scans the assembly for classes that use the patcher contract, and returns a dictionary of the patch methods.
 
-         /// </summary>
 
-         /// <param name="assembly">The assembly to scan.</param>
 
-         /// <returns>A dictionary of delegates which will be used to patch the targeted assemblies.</returns>
 
-         public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> GetPatcherMethods(Assembly assembly)
 
-         {
 
-             var patcherMethods = new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
 
-             foreach (var type in assembly.GetExportedTypes())
 
-                 try
 
-                 {
 
-                     if (type.IsInterface)
 
-                         continue;
 
-                     var targetsProperty = type.GetProperty("TargetDLLs",
 
-                                                            BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
 
-                                                            null,
 
-                                                            typeof(IEnumerable<string>),
 
-                                                            Type.EmptyTypes,
 
-                                                            null);
 
-                     //first try get the ref patcher method
 
-                     var patcher = type.GetMethod("Patch",
 
-                                                  BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
 
-                                                  null,
 
-                                                  CallingConventions.Any,
 
-                                                  new[] {typeof(AssemblyDefinition).MakeByRefType()},
 
-                                                  null);
 
-                     if (patcher == null) //otherwise try getting the non-ref patcher method
 
-                         patcher = type.GetMethod("Patch",
 
-                                                  BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
 
-                                                  null,
 
-                                                  CallingConventions.Any,
 
-                                                  new[] {typeof(AssemblyDefinition)},
 
-                                                  null);
 
-                     if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
 
-                         continue;
 
-                     AssemblyPatcherDelegate patchDelegate = (ref AssemblyDefinition ass) =>
 
-                     {
 
-                         //we do the array fuckery here to get the ref result out
 
-                         object[] args = {ass};
 
-                         patcher.Invoke(null, args);
 
-                         ass = (AssemblyDefinition) args[0];
 
-                     };
 
-                     var targets = (IEnumerable<string>) targetsProperty.GetValue(null, null);
 
-                     patcherMethods[patchDelegate] = targets;
 
-                     var initMethod = type.GetMethod("Initialize",
 
-                                                     BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
 
-                                                     null,
 
-                                                     CallingConventions.Any,
 
-                                                     Type.EmptyTypes,
 
-                                                     null);
 
-                     if (initMethod != null)
 
-                         Initializers.Add(() => initMethod.Invoke(null, null));
 
-                     var finalizeMethod = type.GetMethod("Finish",
 
-                                                         BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
 
-                                                         null,
 
-                                                         CallingConventions.Any,
 
-                                                         Type.EmptyTypes,
 
-                                                         null);
 
-                     if (finalizeMethod != null)
 
-                         Finalizers.Add(() => finalizeMethod.Invoke(null, null));
 
-                 }
 
-                 catch (Exception ex)
 
-                 {
 
-                     Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
 
-                     Logger.Log(LogLevel.Warning, $"{ex}");
 
-                 }
 
-             Logger.Log(LogLevel.Info,
 
-                        $"Loaded {patcherMethods.Select(x => x.Key).Distinct().Count()} patcher methods from {assembly.GetName().Name}");
 
-             return patcherMethods;
 
-         }
 
-         /// <summary>
 
-         ///     Inserts BepInEx's own chainloader entrypoint into UnityEngine.
 
-         /// </summary>
 
-         /// <param name="assembly">The assembly that will be attempted to be patched.</param>
 
-         public static void PatchEntrypoint(ref AssemblyDefinition assembly)
 
-         {
 
- 			string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");
 
- 			string entrypointMethod = Config.HasEntry("entrypoint-method") ? Config.GetEntry("entrypoint-method", section: "Preloader") : "";
 
- 	        bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
 
- 			
 
- #if CECIL_10
 
- 			using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
 
- #elif CECIL_9
 
-             AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(BepInExAssemblyPath);
 
- #endif
 
-             {
 
-                 var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
 
-                                                     .First(x => x.Name == "Initialize");
 
-                 var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod);
 
-                 var entryType = assembly.MainModule.Types.First(x => x.Name == entrypointType);
 
- 				
 
- 	            if (isCctor)
 
- 	            {
 
- 		            MethodDefinition cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
 
- 		            ILProcessor il;
 
- 		            if (cctor == null)
 
- 		            {
 
- 			            cctor = new MethodDefinition(".cctor",
 
- 				            MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
 
- 				            | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
 
- 				            assembly.MainModule.ImportReference(typeof(void)));
 
- 			            entryType.Methods.Add(cctor);
 
- 			            il = cctor.Body.GetILProcessor();
 
- 			            il.Append(il.Create(OpCodes.Ret));
 
- 		            }
 
- 		            Instruction ins = cctor.Body.Instructions.First();
 
- 		            il = cctor.Body.GetILProcessor();
 
- 		            il.InsertBefore(ins, il.Create(OpCodes.Call, injectMethod));
 
- 	            }
 
- 	            else
 
- 	            {
 
- 		            foreach (var loadScene in entryType.Methods.Where(x => x.Name == entrypointMethod))
 
- 		            {
 
- 			            var il = loadScene.Body.GetILProcessor();
 
- 			            il.InsertBefore(loadScene.Body.Instructions[0], il.Create(OpCodes.Call, injectMethod));
 
- 		            }
 
- 	            }
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///     Allocates a console window for use by BepInEx safely.
 
-         /// </summary>
 
-         public static void AllocateConsole()
 
-         {
 
-             bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));
 
-             bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));
 
-             if (console)
 
-                 try
 
-                 {
 
-                     ConsoleWindow.Attach();
 
-                     var encoding = (uint) Encoding.UTF8.CodePage;
 
-                     if (shiftjis)
 
-                         encoding = 932;
 
-                     ConsoleEncoding.ConsoleCodePage = encoding;
 
-                     Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
 
-                 }
 
-                 catch (Exception ex)
 
-                 {
 
-                     Logger.Log(LogLevel.Error, "Failed to allocate console!");
 
-                     Logger.Log(LogLevel.Error, ex);
 
-                 }
 
-         }
 
-         /// <summary>
 
-         ///     Adds the patcher to the patcher dictionary.
 
-         /// </summary>
 
-         /// <param name="dllNames">The list of DLL filenames to be patched.</param>
 
-         /// <param name="patcher">The method that will perform the patching.</param>
 
-         public static void AddPatcher(IEnumerable<string> dllNames, AssemblyPatcherDelegate patcher)
 
-         {
 
-             PatcherDictionary[patcher] = dllNames;
 
-         }
 
-     }
 
- }
 
 
  |