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- using System.IO;
- using System.Reflection;
- using MonoMod.Utils;
- namespace BepInEx
- {
- /// <summary>
- /// Paths used by BepInEx
- /// </summary>
- public static class Paths
- {
- public static void SetExecutablePath(string executablePath, string bepinRootPath = null)
- {
- ExecutablePath = executablePath;
- ProcessName = Path.GetFileNameWithoutExtension(executablePath);
- GameRootPath = PlatformHelper.Is(Platform.MacOS)
- ? Utility.ParentDirectory(executablePath, 4)
- : Path.GetDirectoryName(executablePath);
- BepInExRootPath = bepinRootPath ?? Path.Combine(GameRootPath, "BepInEx");
- ConfigPath = Path.Combine(BepInExRootPath, "config");
- BepInExConfigPath = Path.Combine(ConfigPath, "BepInEx.cfg");
- PluginPath = Path.Combine(BepInExRootPath, "plugins");
- PatcherPluginPath = Path.Combine(BepInExRootPath, "patchers");
- BepInExAssemblyDirectory = Path.Combine(BepInExRootPath, "core");
- BepInExAssemblyPath = Path.Combine(BepInExAssemblyDirectory, $"{Assembly.GetExecutingAssembly().GetName().Name}.dll");
- CachePath = Path.Combine(BepInExRootPath, "cache");
- }
- internal static void SetPluginPath(string pluginPath)
- {
- PluginPath = Utility.CombinePaths(BepInExRootPath, pluginPath);
- }
- public static SemVer.Version BepInExVersion { get; } = SemVer.Version.Parse(MetadataHelper.GetAttributes<AssemblyInformationalVersionAttribute>(typeof(Paths).Assembly)[0].InformationalVersion);
- /// <summary>
- /// The directory that the core BepInEx DLLs reside in.
- /// </summary>
- public static string BepInExAssemblyDirectory { get; private set; }
- /// <summary>
- /// The path to the core BepInEx DLL.
- /// </summary>
- public static string BepInExAssemblyPath { get; private set; }
- /// <summary>
- /// The path to the main BepInEx folder.
- /// </summary>
- public static string BepInExRootPath { get; private set; }
- /// <summary>
- /// The path of the currently executing program BepInEx is encapsulated in.
- /// </summary>
- public static string ExecutablePath { get; private set; }
- /// <summary>
- /// The directory that the currently executing process resides in.
- /// <para>On OSX however, this is the parent directory of the game.app folder.</para>
- /// </summary>
- public static string GameRootPath { get; private set; }
- /// <summary>
- /// The path to the config directory.
- /// </summary>
- public static string ConfigPath { get; private set; }
- /// <summary>
- /// The path to the global BepInEx configuration file.
- /// </summary>
- public static string BepInExConfigPath { get; private set; }
- /// <summary>
- /// The path to temporary cache files.
- /// </summary>
- public static string CachePath { get; private set; }
- /// <summary>
- /// The path to the patcher plugin folder which resides in the BepInEx folder.
- /// </summary>
- public static string PatcherPluginPath { get; private set; }
- /// <summary>
- /// The path to the plugin folder which resides in the BepInEx folder.
- /// <para>
- /// This is ONLY guaranteed to be set correctly when Chainloader has been initialized.
- /// </para>
- /// </summary>
- public static string PluginPath { get; private set; }
- /// <summary>
- /// The name of the currently executing process.
- /// </summary>
- public static string ProcessName { get; private set; }
- }
- }
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