| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304 | using System;using System.Collections.Generic;using System.Diagnostics;using System.IO;using System.Linq;using System.Reflection;using System.Text;using BepInEx.Common;using BepInEx.Logging;using Mono.Cecil;using Mono.Cecil.Cil;using UnityInjector.ConsoleUtil;using MethodAttributes = Mono.Cecil.MethodAttributes;namespace BepInEx.Bootstrap{	/// <summary>	///     The main entrypoint of BepInEx, and initializes all patchers and the chainloader.	/// </summary>	internal static class Preloader	{		/// <summary>		///     The list of finalizers that were loaded from the patcher contract.		/// </summary>		public static List<Action> Finalizers { get; } = new List<Action>();		/// <summary>		///     The list of initializers that were loaded from the patcher contract.		/// </summary>		public static List<Action> Initializers { get; } = new List<Action>();		/// <summary>		///     The dictionary of currently loaded patchers. The key is the patcher delegate that will be used to patch, and the		///     value is a list of filenames of assemblies that the patcher is targeting.		/// </summary>		public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> PatcherDictionary { get; } =			new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();		/// <summary>		///     The log writer that is specific to the preloader.		/// </summary>		public static PreloaderLogWriter PreloaderLog { get; private set; }		public static void Run()		{			try			{				AllocateConsole();				PreloaderLog =					new PreloaderLogWriter(Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));				PreloaderLog.Enabled = true;				string consoleTile =					$"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {Process.GetCurrentProcess().ProcessName}";				ConsoleWindow.Title = consoleTile;				Logger.SetLogger(PreloaderLog);				PreloaderLog.WriteLine(consoleTile);				#if DEBUG				object[] attributes = typeof(DebugInfoAttribute).Assembly.GetCustomAttributes(typeof(DebugInfoAttribute), false);								if (attributes.Length > 0)				{					var attribute = (DebugInfoAttribute)attributes[0];					PreloaderLog.WriteLine(attribute.Info);				}				#endif				Logger.Log(LogLevel.Message, "Preloader started");				string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");				AddPatcher(new[] {entrypointAssembly}, PatchEntrypoint);				if (Directory.Exists(Paths.PatcherPluginPath))				{					var sortedPatchers = new SortedDictionary<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>>();					foreach (string assemblyPath in Directory.GetFiles(Paths.PatcherPluginPath, "*.dll"))						try						{							var assembly = Assembly.LoadFrom(assemblyPath);							foreach (KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>> kv in GetPatcherMethods(assembly))								sortedPatchers.Add(assembly.GetName().Name, kv);						}						catch (BadImageFormatException) { } //unmanaged DLL						catch (ReflectionTypeLoadException) { } //invalid references					foreach (KeyValuePair<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>> kv in sortedPatchers)						AddPatcher(kv.Value.Value, kv.Value.Key);				}				AssemblyPatcher.PatchAll(Paths.ManagedPath, PatcherDictionary, Initializers, Finalizers);			}			catch (Exception ex)			{				Logger.Log(LogLevel.Fatal, "Could not run preloader!");				Logger.Log(LogLevel.Fatal, ex);				PreloaderLog.Enabled = false;				try				{					AllocateConsole();					Console.Write(PreloaderLog);				}				finally				{					File.WriteAllText(Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),						PreloaderLog.ToString());					PreloaderLog.Dispose();				}			}		}		/// <summary>		///     Scans the assembly for classes that use the patcher contract, and returns a dictionary of the patch methods.		/// </summary>		/// <param name="assembly">The assembly to scan.</param>		/// <returns>A dictionary of delegates which will be used to patch the targeted assemblies.</returns>		public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> GetPatcherMethods(Assembly assembly)		{			var patcherMethods = new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();			foreach (var type in assembly.GetExportedTypes())				try				{					if (type.IsInterface)						continue;					var targetsProperty = type.GetProperty("TargetDLLs",						BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,						null,						typeof(IEnumerable<string>),						Type.EmptyTypes,						null);					//first try get the ref patcher method					var patcher = type.GetMethod("Patch",						BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,						null,						CallingConventions.Any,						new[] {typeof(AssemblyDefinition).MakeByRefType()},						null);					if (patcher == null) //otherwise try getting the non-ref patcher method						patcher = type.GetMethod("Patch",							BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,							null,							CallingConventions.Any,							new[] {typeof(AssemblyDefinition)},							null);					if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)						continue;					AssemblyPatcherDelegate patchDelegate = (ref AssemblyDefinition ass) =>					{						//we do the array fuckery here to get the ref result out						object[] args = {ass};						patcher.Invoke(null, args);						ass = (AssemblyDefinition) args[0];					};					var targets = (IEnumerable<string>) targetsProperty.GetValue(null, null);					patcherMethods[patchDelegate] = targets;					var initMethod = type.GetMethod("Initialize",						BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,						null,						CallingConventions.Any,						Type.EmptyTypes,						null);					if (initMethod != null)						Initializers.Add(() => initMethod.Invoke(null, null));					var finalizeMethod = type.GetMethod("Finish",						BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,						null,						CallingConventions.Any,						Type.EmptyTypes,						null);					if (finalizeMethod != null)						Finalizers.Add(() => finalizeMethod.Invoke(null, null));				}				catch (Exception ex)				{					Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");					Logger.Log(LogLevel.Warning, $"{ex}");				}			Logger.Log(LogLevel.Info,				$"Loaded {patcherMethods.Select(x => x.Key).Distinct().Count()} patcher methods from {assembly.GetName().Name}");			return patcherMethods;		}		/// <summary>		///     Inserts BepInEx's own chainloader entrypoint into UnityEngine.		/// </summary>		/// <param name="assembly">The assembly that will be attempted to be patched.</param>		public static void PatchEntrypoint(ref AssemblyDefinition assembly)		{			string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");			string entrypointMethod = Config.GetEntry("entrypoint-method", ".cctor", "Preloader");						bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";						using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))			{				var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods					.First(x => x.Name == "Initialize");				var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod);				var entryType = assembly.MainModule.Types.First(x => x.Name == entrypointType);				if (isCctor)				{					MethodDefinition cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);					ILProcessor il;					if (cctor == null)					{						cctor = new MethodDefinition(".cctor",							MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig							| MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,							assembly.MainModule.ImportReference(typeof(void)));						entryType.Methods.Add(cctor);						il = cctor.Body.GetILProcessor();						il.Append(il.Create(OpCodes.Ret));					}					Instruction ins = cctor.Body.Instructions.First();					il = cctor.Body.GetILProcessor();					il.InsertBefore(ins, il.Create(OpCodes.Call, injectMethod));				}				else				{					foreach (var method in entryType.Methods.Where(x => x.Name == entrypointMethod))					{						var il = method.Body.GetILProcessor();						il.InsertBefore(method.Body.Instructions[0], il.Create(OpCodes.Call, injectMethod));					}				}			}		}		/// <summary>		///     Allocates a console window for use by BepInEx safely.		/// </summary>		public static void AllocateConsole()		{			bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));			bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));			if (console)				try				{					ConsoleWindow.Attach();					var encoding = (uint) Encoding.UTF8.CodePage;					if (shiftjis)						encoding = 932;					ConsoleEncoding.ConsoleCodePage = encoding;					Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);				}				catch (Exception ex)				{					Logger.Log(LogLevel.Error, "Failed to allocate console!");					Logger.Log(LogLevel.Error, ex);				}		}		/// <summary>		///     Adds the patcher to the patcher dictionary.		/// </summary>		/// <param name="dllNames">The list of DLL filenames to be patched.</param>		/// <param name="patcher">The method that will perform the patching.</param>		public static void AddPatcher(IEnumerable<string> dllNames, AssemblyPatcherDelegate patcher)		{			PatcherDictionary[patcher] = dllNames;		}	}}
 |