Preloader.cs 9.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Reflection;
  7. using System.Text;
  8. using BepInEx.Common;
  9. using BepInEx.Logging;
  10. using Mono.Cecil;
  11. using Mono.Cecil.Cil;
  12. using UnityInjector.ConsoleUtil;
  13. using MethodAttributes = Mono.Cecil.MethodAttributes;
  14. namespace BepInEx.Bootstrap
  15. {
  16. /// <summary>
  17. /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
  18. /// </summary>
  19. internal static class Preloader
  20. {
  21. /// <summary>
  22. /// The list of finalizers that were loaded from the patcher contract.
  23. /// </summary>
  24. public static List<Action> Finalizers { get; } = new List<Action>();
  25. /// <summary>
  26. /// The list of initializers that were loaded from the patcher contract.
  27. /// </summary>
  28. public static List<Action> Initializers { get; } = new List<Action>();
  29. /// <summary>
  30. /// The dictionary of currently loaded patchers. The key is the patcher delegate that will be used to patch, and the
  31. /// value is a list of filenames of assemblies that the patcher is targeting.
  32. /// </summary>
  33. public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> PatcherDictionary { get; } =
  34. new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
  35. /// <summary>
  36. /// The log writer that is specific to the preloader.
  37. /// </summary>
  38. public static PreloaderLogWriter PreloaderLog { get; private set; }
  39. public static void Run()
  40. {
  41. try
  42. {
  43. AllocateConsole();
  44. PreloaderLog =
  45. new PreloaderLogWriter(Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
  46. PreloaderLog.Enabled = true;
  47. string consoleTile =
  48. $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
  49. ConsoleWindow.Title = consoleTile;
  50. Logger.SetLogger(PreloaderLog);
  51. PreloaderLog.WriteLine(consoleTile);
  52. #if DEBUG
  53. object[] attributes = typeof(DebugInfoAttribute).Assembly.GetCustomAttributes(typeof(DebugInfoAttribute), false);
  54. if (attributes.Length > 0)
  55. {
  56. var attribute = (DebugInfoAttribute)attributes[0];
  57. PreloaderLog.WriteLine(attribute.Info);
  58. }
  59. #endif
  60. Logger.Log(LogLevel.Message, "Preloader started");
  61. string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
  62. AddPatcher(new[] {entrypointAssembly}, PatchEntrypoint);
  63. if (Directory.Exists(Paths.PatcherPluginPath))
  64. {
  65. var sortedPatchers = new SortedDictionary<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>>();
  66. foreach (string assemblyPath in Directory.GetFiles(Paths.PatcherPluginPath, "*.dll"))
  67. try
  68. {
  69. var assembly = Assembly.LoadFrom(assemblyPath);
  70. foreach (KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>> kv in GetPatcherMethods(assembly))
  71. sortedPatchers.Add(assembly.GetName().Name, kv);
  72. }
  73. catch (BadImageFormatException) { } //unmanaged DLL
  74. catch (ReflectionTypeLoadException) { } //invalid references
  75. foreach (KeyValuePair<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>> kv in sortedPatchers)
  76. AddPatcher(kv.Value.Value, kv.Value.Key);
  77. }
  78. AssemblyPatcher.PatchAll(Paths.ManagedPath, PatcherDictionary, Initializers, Finalizers);
  79. }
  80. catch (Exception ex)
  81. {
  82. Logger.Log(LogLevel.Fatal, "Could not run preloader!");
  83. Logger.Log(LogLevel.Fatal, ex);
  84. PreloaderLog.Enabled = false;
  85. try
  86. {
  87. AllocateConsole();
  88. Console.Write(PreloaderLog);
  89. }
  90. finally
  91. {
  92. File.WriteAllText(Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
  93. PreloaderLog.ToString());
  94. PreloaderLog.Dispose();
  95. }
  96. }
  97. }
  98. /// <summary>
  99. /// Scans the assembly for classes that use the patcher contract, and returns a dictionary of the patch methods.
  100. /// </summary>
  101. /// <param name="assembly">The assembly to scan.</param>
  102. /// <returns>A dictionary of delegates which will be used to patch the targeted assemblies.</returns>
  103. public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> GetPatcherMethods(Assembly assembly)
  104. {
  105. var patcherMethods = new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
  106. foreach (var type in assembly.GetExportedTypes())
  107. try
  108. {
  109. if (type.IsInterface)
  110. continue;
  111. var targetsProperty = type.GetProperty("TargetDLLs",
  112. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  113. null,
  114. typeof(IEnumerable<string>),
  115. Type.EmptyTypes,
  116. null);
  117. //first try get the ref patcher method
  118. var patcher = type.GetMethod("Patch",
  119. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  120. null,
  121. CallingConventions.Any,
  122. new[] {typeof(AssemblyDefinition).MakeByRefType()},
  123. null);
  124. if (patcher == null) //otherwise try getting the non-ref patcher method
  125. patcher = type.GetMethod("Patch",
  126. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  127. null,
  128. CallingConventions.Any,
  129. new[] {typeof(AssemblyDefinition)},
  130. null);
  131. if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
  132. continue;
  133. AssemblyPatcherDelegate patchDelegate = (ref AssemblyDefinition ass) =>
  134. {
  135. //we do the array fuckery here to get the ref result out
  136. object[] args = {ass};
  137. patcher.Invoke(null, args);
  138. ass = (AssemblyDefinition) args[0];
  139. };
  140. var targets = (IEnumerable<string>) targetsProperty.GetValue(null, null);
  141. patcherMethods[patchDelegate] = targets;
  142. var initMethod = type.GetMethod("Initialize",
  143. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  144. null,
  145. CallingConventions.Any,
  146. Type.EmptyTypes,
  147. null);
  148. if (initMethod != null)
  149. Initializers.Add(() => initMethod.Invoke(null, null));
  150. var finalizeMethod = type.GetMethod("Finish",
  151. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  152. null,
  153. CallingConventions.Any,
  154. Type.EmptyTypes,
  155. null);
  156. if (finalizeMethod != null)
  157. Finalizers.Add(() => finalizeMethod.Invoke(null, null));
  158. }
  159. catch (Exception ex)
  160. {
  161. Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
  162. Logger.Log(LogLevel.Warning, $"{ex}");
  163. }
  164. Logger.Log(LogLevel.Info,
  165. $"Loaded {patcherMethods.Select(x => x.Key).Distinct().Count()} patcher methods from {assembly.GetName().Name}");
  166. return patcherMethods;
  167. }
  168. /// <summary>
  169. /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
  170. /// </summary>
  171. /// <param name="assembly">The assembly that will be attempted to be patched.</param>
  172. public static void PatchEntrypoint(ref AssemblyDefinition assembly)
  173. {
  174. string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");
  175. string entrypointMethod = Config.GetEntry("entrypoint-method", ".cctor", "Preloader");
  176. bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
  177. using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
  178. {
  179. var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
  180. .First(x => x.Name == "Initialize");
  181. var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod);
  182. var entryType = assembly.MainModule.Types.First(x => x.Name == entrypointType);
  183. if (isCctor)
  184. {
  185. MethodDefinition cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
  186. ILProcessor il;
  187. if (cctor == null)
  188. {
  189. cctor = new MethodDefinition(".cctor",
  190. MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
  191. | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
  192. assembly.MainModule.ImportReference(typeof(void)));
  193. entryType.Methods.Add(cctor);
  194. il = cctor.Body.GetILProcessor();
  195. il.Append(il.Create(OpCodes.Ret));
  196. }
  197. Instruction ins = cctor.Body.Instructions.First();
  198. il = cctor.Body.GetILProcessor();
  199. il.InsertBefore(ins, il.Create(OpCodes.Call, injectMethod));
  200. }
  201. else
  202. {
  203. foreach (var method in entryType.Methods.Where(x => x.Name == entrypointMethod))
  204. {
  205. var il = method.Body.GetILProcessor();
  206. il.InsertBefore(method.Body.Instructions[0], il.Create(OpCodes.Call, injectMethod));
  207. }
  208. }
  209. }
  210. }
  211. /// <summary>
  212. /// Allocates a console window for use by BepInEx safely.
  213. /// </summary>
  214. public static void AllocateConsole()
  215. {
  216. bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));
  217. bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));
  218. if (console)
  219. try
  220. {
  221. ConsoleWindow.Attach();
  222. var encoding = (uint) Encoding.UTF8.CodePage;
  223. if (shiftjis)
  224. encoding = 932;
  225. ConsoleEncoding.ConsoleCodePage = encoding;
  226. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  227. }
  228. catch (Exception ex)
  229. {
  230. Logger.Log(LogLevel.Error, "Failed to allocate console!");
  231. Logger.Log(LogLevel.Error, ex);
  232. }
  233. }
  234. /// <summary>
  235. /// Adds the patcher to the patcher dictionary.
  236. /// </summary>
  237. /// <param name="dllNames">The list of DLL filenames to be patched.</param>
  238. /// <param name="patcher">The method that will perform the patching.</param>
  239. public static void AddPatcher(IEnumerable<string> dllNames, AssemblyPatcherDelegate patcher)
  240. {
  241. PatcherDictionary[patcher] = dllNames;
  242. }
  243. }
  244. }