extern alias il2cpp; using System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.IL2CPP.Hook; using BepInEx.IL2CPP.Logging; using BepInEx.Logging; using BepInEx.Preloader.Core; using BepInEx.Preloader.Core.Logging; using HarmonyLib.Public.Patching; using UnhollowerBaseLib.Runtime; using UnhollowerRuntimeLib; using IL2CPPUnityEngine = il2cpp::UnityEngine; namespace BepInEx.IL2CPP { public class IL2CPPChainloader : BaseChainloader { [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate IntPtr RuntimeInvokeDetourDelegate(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc); [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] private static extern IntPtr GetProcAddress(IntPtr hModule, string procName); private static RuntimeInvokeDetourDelegate originalInvoke; private static FastNativeDetour RuntimeInvokeDetour { get; set; } private static IL2CPPChainloader Instance { get; set; } public override unsafe void Initialize(string gameExePath = null) { UnhollowerBaseLib.GeneratedDatabasesUtil.DatabasesLocationOverride = Preloader.IL2CPPUnhollowedPath; PatchManager.ResolvePatcher += IL2CPPDetourMethodPatcher.TryResolve; base.Initialize(gameExePath); Instance = this; var version = //Version.Parse(Application.unityVersion); Version.Parse(Process.GetCurrentProcess().MainModule.FileVersionInfo.FileVersion); UnityVersionHandler.Initialize(version.Major, version.Minor, version.Revision); // One or the other here for Unhollower to work correctly //ClassInjector.Detour = new DetourHandler(); ClassInjector.DoHook = (ptr, patchedFunctionPtr) => { IntPtr originalFunc = new IntPtr(*(void**)ptr); var detour = new FastNativeDetour(originalFunc, patchedFunctionPtr); detour.Apply(); *(void**)ptr = (void*)detour.TrampolinePtr; }; var gameAssemblyModule = Process.GetCurrentProcess().Modules.Cast().First(x => x.ModuleName.Contains("GameAssembly")); var functionPtr = GetProcAddress(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke"); //DynDll.GetFunction(gameAssemblyModule.BaseAddress, "il2cpp_runtime_invoke"); PreloaderLogger.Log.LogDebug($"Runtime invoke pointer: 0x{functionPtr.ToInt64():X}"); RuntimeInvokeDetour = new FastNativeDetour(functionPtr, MonoExtensions.GetFunctionPointerForDelegate(new RuntimeInvokeDetourDelegate(OnInvokeMethod), CallingConvention.Cdecl)); RuntimeInvokeDetour.Apply(); originalInvoke = RuntimeInvokeDetour.GenerateTrampoline(); PreloaderLogger.Log.LogDebug("Runtime invoke patched"); } private static IntPtr OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc) { string methodName = Marshal.PtrToStringAnsi(UnhollowerBaseLib.IL2CPP.il2cpp_method_get_name(method)); bool unhook = false; if (methodName == "Internal_ActiveSceneChanged") { try { if (ConfigUnityLogging.Value) { Logger.Sources.Add(new IL2CPPUnityLogSource()); IL2CPPUnityEngine.Application.CallLogCallback("Test call after applying unity logging hook", "", IL2CPPUnityEngine.LogType.Assert, true); } unhook = true; Instance.Execute(); } catch (Exception ex) { Logger.LogFatal("Unable to execute IL2CPP chainloader"); Logger.LogError(ex); } } var result = originalInvoke(method, obj, parameters, exc); if (unhook) { RuntimeInvokeDetour.Dispose(); PreloaderLogger.Log.LogDebug("Runtime invoke unpatched"); } return result; } protected override void InitializeLoggers() { base.InitializeLoggers(); if (!ConfigDiskWriteUnityLog.Value) { DiskLogListener.BlacklistedSources.Add("Unity"); } ChainloaderLogHelper.RewritePreloaderLogs(); Logger.Sources.Add(new IL2CPPLogSource()); } public override BasePlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly) { var type = pluginAssembly.GetType(pluginInfo.TypeName); var pluginInstance = (BasePlugin)Activator.CreateInstance(type); pluginInstance.Load(); return pluginInstance; } private static readonly ConfigEntry ConfigUnityLogging = ConfigFile.CoreConfig.Bind( "Logging", "UnityLogListening", true, "Enables showing unity log messages in the BepInEx logging system."); private static readonly ConfigEntry ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Bind( "Logging.Disk", "WriteUnityLog", false, "Include unity log messages in log file output."); } }