using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using BepInEx.Configuration; using BepInEx.Logging; using BepInEx.Preloader.Patching; using BepInEx.Preloader.RuntimeFixes; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.RuntimeDetour; using UnityInjector.ConsoleUtil; using MethodAttributes = Mono.Cecil.MethodAttributes; namespace BepInEx.Preloader { /// /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader. /// internal static class Preloader { /// /// The log writer that is specific to the preloader. /// private static PreloaderConsoleListener PreloaderLog { get; set; } public static bool IsPostUnity2017 { get; } = File.Exists(Path.Combine(Paths.ManagedPath, "UnityEngine.CoreModule.dll")); public static void Run() { try { AllocateConsole(); bool bridgeInitialized = Utility.TryDo(() => { if (ConfigShimHarmony.Value) HarmonyDetourBridge.Init(); }, out var harmonyBridgeException); Exception runtimePatchException = null; if(bridgeInitialized) Utility.TryDo(() => { if (ConfigApplyRuntimePatches.Value) UnityPatches.Apply(); }, out runtimePatchException); Logger.Sources.Add(TraceLogSource.CreateSource()); PreloaderLog = new PreloaderConsoleListener(ConfigPreloaderCOutLogging.Value); Logger.Listeners.Add(PreloaderLog); string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}"; ConsoleWindow.Title = consoleTile; Logger.LogMessage(consoleTile); //See BuildInfoAttribute for more information about this section. object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false); if (attributes.Length > 0) { var attribute = (BuildInfoAttribute)attributes[0]; Logger.LogMessage(attribute.Info); } Logger.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}"); Logger.LogInfo($"CLR runtime version: {Environment.Version}"); Logger.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}"); if (harmonyBridgeException != null) Logger.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}"); if (runtimePatchException != null) Logger.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}"); Logger.LogMessage("Preloader started"); AssemblyPatcher.AddPatcher(new PatcherPlugin { TargetDLLs = () => new[] { ConfigEntrypointAssembly.Value }, Patcher = PatchEntrypoint, TypeName = "BepInEx.Chainloader" }); AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath); Logger.LogInfo($"{AssemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded"); AssemblyPatcher.PatchAndLoad(Paths.ManagedPath); AssemblyPatcher.DisposePatchers(); Logger.LogMessage("Preloader finished"); Logger.Listeners.Remove(PreloaderLog); Logger.Listeners.Add(new ConsoleLogListener()); PreloaderLog.Dispose(); } catch (Exception ex) { File.WriteAllText("err.log", ex.ToString()); try { Logger.LogFatal("Could not run preloader!"); Logger.LogFatal(ex); PreloaderLog?.Dispose(); if (!ConsoleWindow.IsAttached) { //if we've already attached the console, then the log will already be written to the console AllocateConsole(); Console.Write(PreloaderLog); } PreloaderLog = null; } finally { File.WriteAllText( Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"), PreloaderLog + "\r\n" + ex); PreloaderLog?.Dispose(); PreloaderLog = null; } } } /// /// Inserts BepInEx's own chainloader entrypoint into UnityEngine. /// /// The assembly that will be attempted to be patched. public static void PatchEntrypoint(ref AssemblyDefinition assembly) { if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx"))) throw new Exception("BepInEx has been detected to be patched! Please unpatch before using a patchless variant!"); string entrypointType = ConfigEntrypointType.Value; string entrypointMethod = ConfigEntrypointMethod.Value; bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor"; var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType); if (entryType == null) throw new Exception("The entrypoint type is invalid! Please check your config.ini"); using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath)) { var originalInitMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods .First(x => x.Name == "Initialize"); var originalStartMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods .First(x => x.Name == "Start"); var initMethod = assembly.MainModule.ImportReference(originalInitMethod); var startMethod = assembly.MainModule.ImportReference(originalStartMethod); var methods = new List(); if (isCctor) { var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic); if (cctor == null) { cctor = new MethodDefinition(".cctor", MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName, assembly.MainModule.ImportReference(typeof(void))); entryType.Methods.Add(cctor); var il = cctor.Body.GetILProcessor(); il.Append(il.Create(OpCodes.Ret)); } methods.Add(cctor); } else { methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod)); } if (!methods.Any()) throw new Exception("The entrypoint method is invalid! Please check your config.ini"); foreach (var method in methods) { var il = method.Body.GetILProcessor(); var ins = il.Body.Instructions.First(); il.InsertBefore(ins, il.Create(OpCodes.Ldnull)); // gameExePath (always null, we initialize the Paths class in Entrypoint il.InsertBefore(ins, il.Create(OpCodes.Ldc_I4_0)); //startConsole (always false, we already load the console in Preloader) il.InsertBefore(ins, il.Create(OpCodes.Call, initMethod)); // Chainloader.Initialize(string gamePath, string managedPath = null, bool startConsole = true) il.InsertBefore(ins, il.Create(OpCodes.Call, startMethod)); } } } /// /// Allocates a console window for use by BepInEx safely. /// public static void AllocateConsole() { if (!ConsoleWindow.ConfigConsoleEnabled.Value) return; try { ConsoleWindow.Attach(); var encoding = (uint)Encoding.UTF8.CodePage; if (ConsoleWindow.ConfigConsoleShiftJis.Value) encoding = 932; ConsoleEncoding.ConsoleCodePage = encoding; Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding); } catch (Exception ex) { Logger.LogError("Failed to allocate console!"); Logger.LogError(ex); } } #region Config private static readonly ConfigEntry ConfigEntrypointAssembly = ConfigFile.CoreConfig.AddSetting( "Preloader.Entrypoint", "Assembly", IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll", new ConfigDescription("The local filename of the assembly to target.")); private static readonly ConfigEntry ConfigEntrypointType = ConfigFile.CoreConfig.AddSetting( "Preloader.Entrypoint", "Type", "Application", new ConfigDescription("The name of the type in the entrypoint assembly to search for the entrypoint method.")); private static readonly ConfigEntry ConfigEntrypointMethod = ConfigFile.CoreConfig.AddSetting( "Preloader.Entrypoint", "Method", ".cctor", new ConfigDescription("The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.")); private static readonly ConfigEntry ConfigApplyRuntimePatches = ConfigFile.CoreConfig.AddSetting( "Preloader", "ApplyRuntimePatches", true, new ConfigDescription("Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.")); private static readonly ConfigEntry ConfigShimHarmony = ConfigFile.CoreConfig.AddSetting( "Preloader", "ShimHarmonySupport", !Utility.CLRSupportsDynamicAssemblies, new ConfigDescription("If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.")); private static readonly ConfigEntry ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.AddSetting( "Logging", "PreloaderConsoleOutRedirection", true, new ConfigDescription("Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.")); #endregion } }