using System;
using System.IO;
using System.Linq;
using System.Reflection;
namespace BepInEx.Preloader
{
internal static class PreloaderRunner
{
public static void PreloaderMain(string[] args)
{
string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)));
Paths.SetExecutablePath(args[0], bepinPath, EnvVars.DOORSTOP_MANAGED_FOLDER_DIR);
AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
Preloader.Run();
}
private static Assembly LocalResolve(object sender, ResolveEventArgs args)
{
var assemblyName = new AssemblyName(args.Name);
var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
if (foundAssembly != null)
return foundAssembly;
if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly))
return foundAssembly;
return null;
}
}
internal static class Entrypoint
{
private static string preloaderPath;
///
/// The main entrypoint of BepInEx, called from Doorstop.
///
///
/// The arguments passed in from Doorstop. First argument is the path of the currently executing
/// process.
///
public static void Main(string[] args)
{
EnvVars.LoadVars();
// Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons
preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH));
AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory;
// In some versions of Unity 4, Mono tries to resolve BepInEx.dll prematurely because of the call to Paths.SetExecutablePath
// To prevent that, we have to use reflection and a separate startup class so that we can install required assembly resolvers before the main code
typeof(Entrypoint).Assembly.GetType($"BepInEx.Preloader.{nameof(PreloaderRunner)}")
?.GetMethod(nameof(PreloaderRunner.PreloaderMain))
?.Invoke(null, new object[] { args });
AppDomain.CurrentDomain.AssemblyResolve -= ResolveCurrentDirectory;
}
private static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args)
{
var name = new AssemblyName(args.Name);
try
{
return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll"));
}
catch (Exception)
{
return null;
}
}
}
}