using System; using System.IO; using System.Text; using System.Threading; using BepInEx.Configuration; namespace BepInEx.Logging { /// /// Logs entries using Unity specific outputs. /// public class DiskLogListener : ILogListener { protected LogLevel DisplayedLogLevel = (LogLevel)Enum.Parse(typeof(LogLevel), ConfigConsoleDisplayedLevel.Value, true); protected TextWriter LogWriter = TextWriter.Synchronized(new StreamWriter(Path.Combine(Paths.BepInExRootPath, "LogOutput.log"), ConfigAppendLog.Value, Encoding.UTF8)); protected Timer FlushTimer; public DiskLogListener() { FlushTimer = new Timer(o => { LogWriter?.Flush(); }, null, 2000, 2000); } public void LogEvent(object sender, LogEventArgs eventArgs) { if (!ConfigWriteUnityLog.Value && eventArgs.Source is UnityLogSource) return; if (eventArgs.Level.GetHighestLevel() > DisplayedLogLevel) return; LogWriter.WriteLine($"[{eventArgs.Level,-7}:{((ILogSource)sender).SourceName,10}] {eventArgs.Data}"); } public void Dispose() { FlushTimer.Dispose(); LogWriter.Flush(); LogWriter.Dispose(); } ~DiskLogListener() { Dispose(); } private static readonly ConfigWrapper ConfigConsoleDisplayedLevel = ConfigFile.CoreConfig.Wrap( "Logging.Disk", "DisplayedLogLevel", "Only displays the specified log level and above in the console output.", "Info"); private static readonly ConfigWrapper ConfigWriteUnityLog = ConfigFile.CoreConfig.Wrap( "Logging.Disk", "WriteUnityLog", "Include unity log messages in log file output.", false); private static readonly ConfigWrapper ConfigAppendLog = ConfigFile.CoreConfig.Wrap( "Logging.Disk", "AppendLog", "Appends to the log file instead of overwriting, on game startup.", false); } }