using System; namespace BepInEx.Preloader { /// <summary> /// Doorstop environment variables, passed into the BepInEx preloader. /// <para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para> /// </summary> public static class EnvVars { /// <summary> /// Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file. /// </summary> public static string DOORSTOP_INVOKE_DLL_PATH { get; private set; } /// <summary> /// Full path to the game's "Managed" folder that contains all the game's managed assemblies /// </summary> public static string DOORSTOP_MANAGED_FOLDER_DIR { get; private set; } internal static void LoadVars() { DOORSTOP_INVOKE_DLL_PATH = Environment.GetEnvironmentVariable("DOORSTOP_INVOKE_DLL_PATH"); DOORSTOP_MANAGED_FOLDER_DIR = Environment.GetEnvironmentVariable("DOORSTOP_MANAGED_FOLDER_DIR"); } } }