using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using BepInEx.Common;
using Mono.Cecil;
namespace BepInEx.Bootstrap
{
	/// 
	/// Delegate used in patching assemblies.
	/// 
	/// The assembly that is being patched.
    public delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
	/// 
	/// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and loading assemblies one at a time.
	/// 
    public static class AssemblyPatcher
    {
		/// 
		/// Configuration value of whether assembly dumping is enabled or not.
		/// 
        private static bool DumpingEnabled => bool.TryParse(Config.GetEntry("preloader-dumpassemblies", "false"), out bool result) ? result : false;
        /// 
        /// Patches and loads an entire directory of assemblies.
        /// 
        /// The directory to load assemblies from.
        /// The dictionary of patchers and their targeted assembly filenames which they are patching.
        /// List of initializers to run before any patching starts
        /// List of finalizers to run before returning
        public static void PatchAll(string directory, IDictionary> patcherMethodDictionary, IEnumerable initializers = null, IEnumerable finalizers = null)
        {
			//run all initializers
			if (initializers != null)
				foreach (Action init in initializers)
					init.Invoke();
            //load all the requested assemblies
            List assemblies = new List();
            Dictionary assemblyFilenames = new Dictionary();
            foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
            {
                var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
                
                //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
                //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
                //It's also generally dangerous to change system.dll since so many things rely on it, 
                // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
                if (assembly.Name.Name == "System"
                    || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
                {
#if CECIL_10
                    assembly.Dispose();
#endif
                    continue;
                }
                assemblies.Add(assembly);
                assemblyFilenames[assembly] = Path.GetFileName(assemblyPath);
            }
            //generate a dictionary of each assembly's dependencies
            Dictionary> assemblyDependencyDict = new Dictionary>();
            
            foreach (AssemblyDefinition assembly in assemblies)
            {
                assemblyDependencyDict[assembly] = new List();
                foreach (var dependencyRef in assembly.MainModule.AssemblyReferences)
                {
                    var dependencyAssembly = assemblies.FirstOrDefault(x => x.FullName == dependencyRef.FullName);
                    if (dependencyAssembly != null)
                        assemblyDependencyDict[assembly].Add(dependencyAssembly);
                }
            }
            //sort the assemblies so load the assemblies that are dependant upon first
            AssemblyDefinition[] sortedAssemblies = Utility.TopologicalSort(assemblies, x => assemblyDependencyDict[x]).ToArray();
            Dictionary sortedAssemblyFilenames = sortedAssemblies.ToDictionary(ass => assemblyFilenames[ass]);
            HashSet patchedAssemblies = new HashSet();
            //call the patchers on the assemblies
	        foreach (var patcherMethod in patcherMethodDictionary)
	        {
		        foreach (string assemblyFilename in patcherMethod.Value)
		        {
		            if (sortedAssemblyFilenames.TryGetValue(assemblyFilename, out var assembly))
		            {
		                Patch(ref assembly, patcherMethod.Key);
		                patchedAssemblies.Add(assemblyFilenames[assembly]);
                    }
		        }
	        }
            // Finally, load all assemblies into memory
			foreach (var assembly in sortedAssemblies)
			{
			    string filename = Path.GetFileName(assemblyFilenames[assembly]);
			    if (DumpingEnabled && patchedAssemblies.Contains(filename))
			    {
			        using (MemoryStream mem = new MemoryStream())
			        {
			            string dirPath = Path.Combine(Paths.PluginPath, "DumpedAssemblies");
			            if (!Directory.Exists(dirPath))
			                Directory.CreateDirectory(dirPath);
                            
			            assembly.Write(mem);
			            File.WriteAllBytes(Path.Combine(dirPath, filename), mem.ToArray());
			        }
			    }
			    Load(assembly);
#if CECIL_10
			    assembly.Dispose();
#endif
			}
			
	        //run all finalizers
	        if (finalizers != null)
		        foreach (Action finalizer in finalizers)
			        finalizer.Invoke();
        }
		/// 
		/// Patches an individual assembly, without loading it.
		/// 
		/// The assembly definition to apply the patch to.
		/// The patcher to use to patch the assembly definition.
        public static void Patch(ref AssemblyDefinition assembly, AssemblyPatcherDelegate patcherMethod)
        {
	        patcherMethod.Invoke(ref assembly);
        }
		/// 
		/// Loads an individual assembly defintion into the CLR.
		/// 
		/// The assembly to load.
	    public static void Load(AssemblyDefinition assembly)
	    {
		    using (MemoryStream assemblyStream = new MemoryStream())
		    {
			    assembly.Write(assemblyStream);
			    Assembly.Load(assemblyStream.ToArray());
		    }
	    }
    }
}