using BepInEx; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.SceneManagement; namespace InputUnlocker { class InputUnlocker : BaseUnityPlugin { public override string Name => "Input Length Unlocker"; protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode) { foreach (UnityEngine.UI.InputField gameObject in GameObject.FindObjectsOfType()) { gameObject.characterLimit = 99; } } } }