using System.IO;
using System.Reflection;
using BepInEx.Core;
using MonoMod.Utils;
namespace BepInEx
{
///
/// Paths used by BepInEx
///
public static class Paths
{
public static void SetExecutablePath(string executablePath, string bepinRootPath = null)
{
ExecutablePath = executablePath;
ProcessName = Path.GetFileNameWithoutExtension(executablePath);
GameRootPath = PlatformHelper.Is(Platform.MacOS)
? Utility.ParentDirectory(executablePath, 4)
: Path.GetDirectoryName(executablePath);
BepInExRootPath = bepinRootPath ?? Path.Combine(GameRootPath, "BepInEx");
ConfigPath = Path.Combine(BepInExRootPath, "config");
BepInExConfigPath = Path.Combine(ConfigPath, "BepInEx.cfg");
PluginPath = Path.Combine(BepInExRootPath, "plugins");
PatcherPluginPath = Path.Combine(BepInExRootPath, "patchers");
BepInExAssemblyDirectory = Path.Combine(BepInExRootPath, "core");
BepInExAssemblyPath = Path.Combine(BepInExAssemblyDirectory, $"{Assembly.GetExecutingAssembly().GetName().Name}.dll");
CachePath = Path.Combine(BepInExRootPath, "cache");
}
internal static void SetPluginPath(string pluginPath)
{
PluginPath = Utility.CombinePaths(BepInExRootPath, pluginPath);
}
public static SemVer.Version BepInExVersion { get; } = SemVer.Version.Parse(typeof(Paths).Assembly.GetCustomAttribute().InformationalVersion);
///
/// The directory that the core BepInEx DLLs reside in.
///
public static string BepInExAssemblyDirectory { get; private set; }
///
/// The path to the core BepInEx DLL.
///
public static string BepInExAssemblyPath { get; private set; }
///
/// The path to the main BepInEx folder.
///
public static string BepInExRootPath { get; private set; }
///
/// The path of the currently executing program BepInEx is encapsulated in.
///
public static string ExecutablePath { get; private set; }
///
/// The directory that the currently executing process resides in.
/// On OSX however, this is the parent directory of the game.app folder.
///
public static string GameRootPath { get; private set; }
///
/// The path to the config directory.
///
public static string ConfigPath { get; private set; }
///
/// The path to the global BepInEx configuration file.
///
public static string BepInExConfigPath { get; private set; }
///
/// The path to temporary cache files.
///
public static string CachePath { get; private set; }
///
/// The path to the patcher plugin folder which resides in the BepInEx folder.
///
public static string PatcherPluginPath { get; private set; }
///
/// The path to the plugin folder which resides in the BepInEx folder.
///
/// This is ONLY guaranteed to be set correctly when Chainloader has been initialized.
///
///
public static string PluginPath { get; private set; }
///
/// The name of the currently executing process.
///
public static string ProcessName { get; private set; }
}
}