using System.Collections.Generic;
using BepInEx.Configuration;
using BepInEx.Logging;
namespace BepInEx.Preloader
{
///
/// Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
///
public class PreloaderConsoleListener : ILogListener
{
///
///
///
public static List LogEvents { get; } = new List();
///
public void LogEvent(object sender, LogEventArgs eventArgs)
{
if ((eventArgs.Level & ConfigConsoleDisplayedLevel.Value) == 0)
return;
LogEvents.Add(eventArgs);
}
private static readonly ConfigEntry ConfigConsoleDisplayedLevel = ConfigFile.CoreConfig.Bind(
"Logging.Console","LogLevels",
LogLevel.Fatal | LogLevel.Error | LogLevel.Message | LogLevel.Info | LogLevel.Warning,
"Which log levels to show in the console output.");
///
public void Dispose() { }
}
}