using System; using System.IO; using System.Linq; using System.Reflection; namespace BepInEx.IL2CPP { internal static class UnityPreloaderRunner { public static void PreloaderMain(string[] args) { string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH))); Paths.SetExecutablePath(EnvVars.DOORSTOP_PROCESS_PATH, bepinPath); Preloader.IL2CPPUnhollowedPath = Path.Combine(Paths.BepInExRootPath, "unhollowed"); AppDomain.CurrentDomain.AssemblyResolve += LocalResolve; AppDomain.CurrentDomain.AssemblyResolve -= DoorstopEntrypoint.ResolveCurrentDirectory; File.WriteAllText("B:\\a.txt", "a"); //AppDomain.CurrentDomain.TypeResolve += (sender, eventArgs) => //{ // eventArgs. //} Preloader.Run(); } internal static Assembly LocalResolve(object sender, ResolveEventArgs args) { var assemblyName = new AssemblyName(args.Name); var foundAssembly = AppDomain.CurrentDomain.GetAssemblies() .FirstOrDefault(x => x.GetName().Name == assemblyName.Name); if (foundAssembly != null) return foundAssembly; if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly) || Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly) || Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly) || Utility.TryResolveDllAssembly(assemblyName, Preloader.IL2CPPUnhollowedPath, out foundAssembly)) return foundAssembly; return null; } } internal static class DoorstopEntrypoint { private static string preloaderPath; /// /// The main entrypoint of BepInEx, called from Doorstop. /// /// /// The arguments passed in from Doorstop. First argument is the path of the currently executing /// process. /// public static void Main(string[] args) { // We set it to the current directory first as a fallback, but try to use the same location as the .exe file. string silentExceptionLog = $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"; try { EnvVars.LoadVars(); silentExceptionLog = Path.Combine(Path.GetDirectoryName(EnvVars.DOORSTOP_PROCESS_PATH), silentExceptionLog); // Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)); AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory; UnityPreloaderRunner.PreloaderMain(args); } catch (Exception ex) { File.WriteAllText(silentExceptionLog, ex.ToString()); } } public static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args) { var name = new AssemblyName(args.Name); try { return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll")); } catch (Exception) { return null; } } } }