using System;
using System.IO;
using System.Linq;
using System.Reflection;
namespace BepInEx.IL2CPP
{
internal static class UnityPreloaderRunner
{
public static void PreloaderMain(string[] args)
{
string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)));
Paths.SetExecutablePath(EnvVars.DOORSTOP_PROCESS_PATH, bepinPath);
Preloader.IL2CPPUnhollowedPath = Path.Combine(Paths.BepInExRootPath, "unhollowed");
AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
AppDomain.CurrentDomain.AssemblyResolve -= DoorstopEntrypoint.ResolveCurrentDirectory;
File.WriteAllText("B:\\a.txt", "a");
//AppDomain.CurrentDomain.TypeResolve += (sender, eventArgs) =>
//{
// eventArgs.
//}
Preloader.Run();
}
internal static Assembly LocalResolve(object sender, ResolveEventArgs args)
{
var assemblyName = new AssemblyName(args.Name);
var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
if (foundAssembly != null)
return foundAssembly;
if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Preloader.IL2CPPUnhollowedPath, out foundAssembly))
return foundAssembly;
return null;
}
}
internal static class DoorstopEntrypoint
{
private static string preloaderPath;
///
/// The main entrypoint of BepInEx, called from Doorstop.
///
///
/// The arguments passed in from Doorstop. First argument is the path of the currently executing
/// process.
///
public static void Main(string[] args)
{
// We set it to the current directory first as a fallback, but try to use the same location as the .exe file.
string silentExceptionLog = $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log";
try
{
EnvVars.LoadVars();
silentExceptionLog = Path.Combine(Path.GetDirectoryName(EnvVars.DOORSTOP_PROCESS_PATH), silentExceptionLog);
// Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons
preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH));
AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory;
UnityPreloaderRunner.PreloaderMain(args);
}
catch (Exception ex)
{
File.WriteAllText(silentExceptionLog, ex.ToString());
}
}
public static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args)
{
var name = new AssemblyName(args.Name);
try
{
return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll"));
}
catch (Exception)
{
return null;
}
}
}
}