using ChaCustom; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BepInEx { public class Target { static bool loaded = false; public static void Initialize() { if (loaded) return; UnityEngine.Debug.logger.Log("inject: Loaded!!!"); loaded = true; } public static void InitializeCustomBase() //CustomBase customBase { UnityEngine.Debug.logger.Log("inject: CustomBase loaded!!!"); CustomBase customBase = Singleton.Instance; foreach (var entry in customBase.lstSelectList) { UnityEngine.Debug.Log(entry.list[2]); entry.list[2] = "TL TEST TL TEST"; } } } }