using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BepInEx.Bootstrap;
using Mono.Cecil;
namespace BepInEx
{
#region BaseUnityPlugin
///
/// This attribute denotes that a class is a plugin, and specifies the required metadata.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class BepInPlugin : Attribute
{
///
/// The unique identifier of the plugin. Should not change between plugin versions.
///
public string GUID { get; protected set; }
///
/// The user friendly name of the plugin. Is able to be changed between versions.
///
public string Name { get; protected set; }
///
/// The specfic version of the plugin.
///
public Version Version { get; protected set; }
/// The unique identifier of the plugin. Should not change between plugin versions.
/// The user friendly name of the plugin. Is able to be changed between versions.
/// The specfic version of the plugin.
public BepInPlugin(string GUID, string Name, string Version)
{
this.GUID = GUID;
this.Name = Name;
try
{
this.Version = new Version(Version);
}
catch
{
this.Version = null;
}
}
internal static BepInPlugin FromCecilType(TypeDefinition td)
{
var attr = MetadataHelper.GetCustomAttributes(td, false).FirstOrDefault();
if (attr == null)
return null;
return new BepInPlugin((string)attr.ConstructorArguments[0].Value, (string)attr.ConstructorArguments[1].Value, (string)attr.ConstructorArguments[2].Value);
}
}
///
/// This attribute specifies any dependencies that this plugin has on other plugins.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class BepInDependency : Attribute, ICacheable
{
public enum DependencyFlags
{
///
/// The plugin has a hard dependency on the referenced plugin, and will not run without it.
///
HardDependency = 1,
///
/// This plugin has a soft dependency on the referenced plugin, and is able to run without it.
///
SoftDependency = 2,
}
///
/// The GUID of the referenced plugin.
///
public string DependencyGUID { get; protected set; }
///
/// The flags associated with this dependency definition.
///
public DependencyFlags Flags { get; protected set; }
///
/// The minimum version of the referenced plugin.
///
public Version MinimumVersion { get; protected set; }
///
/// Marks this as depenant on another plugin. The other plugin will be loaded before this one.
/// If the other plugin doesn't exist, what happens depends on the parameter.
///
/// The GUID of the referenced plugin.
/// The flags associated with this dependency definition.
public BepInDependency(string DependencyGUID, DependencyFlags Flags = DependencyFlags.HardDependency)
{
this.DependencyGUID = DependencyGUID;
this.Flags = Flags;
MinimumVersion = new Version();
}
///
/// Marks this as depenant on another plugin. The other plugin will be loaded before this one.
/// If the other plugin doesn't exist or is of a version below , this plugin will not load and an error will be logged instead.
///
/// The GUID of the referenced plugin.
/// The minimum version of the referenced plugin.
/// When version is supplied the dependency is always treated as HardDependency
public BepInDependency(string DependencyGUID, string MinimumDependencyVersion) : this(DependencyGUID)
{
MinimumVersion = new Version(MinimumDependencyVersion);
}
internal static IEnumerable FromCecilType(TypeDefinition td)
{
var attrs = MetadataHelper.GetCustomAttributes(td, true);
return attrs.Select(customAttribute =>
{
var dependencyGuid = (string)customAttribute.ConstructorArguments[0].Value;
var secondArg = customAttribute.ConstructorArguments[1].Value;
if (secondArg is string minVersion) return new BepInDependency(dependencyGuid, minVersion);
return new BepInDependency(dependencyGuid, (DependencyFlags)secondArg);
}).ToList();
}
void ICacheable.Save(BinaryWriter bw)
{
bw.Write(DependencyGUID);
bw.Write((int)Flags);
bw.Write(MinimumVersion.ToString());
}
void ICacheable.Load(BinaryReader br)
{
DependencyGUID = br.ReadString();
Flags = (DependencyFlags)br.ReadInt32();
MinimumVersion = new Version(br.ReadString());
}
}
///
/// This attribute specifies other plugins that are incompatible with this plugin.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class BepInIncompatibility : Attribute, ICacheable
{
///
/// The GUID of the referenced plugin.
///
public string IncompatibilityGUID { get; protected set; }
///
/// Marks this as incompatible with another plugin.
/// If the other plugin exists, this plugin will not be loaded and a warning will be shown.
///
/// The GUID of the referenced plugin.
public BepInIncompatibility(string IncompatibilityGUID)
{
this.IncompatibilityGUID = IncompatibilityGUID;
}
internal static IEnumerable FromCecilType(TypeDefinition td)
{
var attrs = MetadataHelper.GetCustomAttributes(td, true);
return attrs.Select(customAttribute =>
{
var dependencyGuid = (string)customAttribute.ConstructorArguments[0].Value;
return new BepInIncompatibility(dependencyGuid);
}).ToList();
}
void ICacheable.Save(BinaryWriter bw)
{
bw.Write(IncompatibilityGUID);
}
void ICacheable.Load(BinaryReader br)
{
IncompatibilityGUID = br.ReadString();
}
}
///
/// This attribute specifies which processes this plugin should be run for. Not specifying this attribute will load the plugin under every process.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class BepInProcess : Attribute
{
///
/// The name of the process that this plugin will run under.
///
public string ProcessName { get; protected set; }
/// The name of the process that this plugin will run under.
public BepInProcess(string ProcessName)
{
this.ProcessName = ProcessName;
}
internal static List FromCecilType(TypeDefinition td)
{
var attrs = MetadataHelper.GetCustomAttributes(td, true);
return attrs.Select(customAttribute => new BepInProcess((string)customAttribute.ConstructorArguments[0].Value)).ToList();
}
}
#endregion
#region MetadataHelper
///
/// Helper class to use for retrieving metadata about a plugin, defined as attributes.
///
public static class MetadataHelper
{
internal static IEnumerable GetCustomAttributes(TypeDefinition td, bool inherit) where T : Attribute
{
var result = new List();
var type = typeof(T);
var currentType = td;
do
{
result.AddRange(currentType.CustomAttributes.Where(ca => ca.AttributeType.FullName == type.FullName));
currentType = currentType.BaseType?.Resolve();
} while (inherit && currentType?.FullName != "System.Object");
return result;
}
///
/// Retrieves the BepInPlugin metadata from a plugin type.
///
/// The plugin type.
/// The BepInPlugin metadata of the plugin type.
public static BepInPlugin GetMetadata(Type pluginType)
{
object[] attributes = pluginType.GetCustomAttributes(typeof(BepInPlugin), false);
if (attributes.Length == 0)
return null;
return (BepInPlugin)attributes[0];
}
///
/// Retrieves the BepInPlugin metadata from a plugin instance.
///
/// The plugin instance.
/// The BepInPlugin metadata of the plugin instance.
public static BepInPlugin GetMetadata(object plugin)
=> GetMetadata(plugin.GetType());
///
/// Gets the specified attributes of a type, if they exist.
///
/// The attribute type to retrieve.
/// The plugin type.
/// The attributes of the type, if existing.
public static T[] GetAttributes(Type pluginType) where T : Attribute
{
return (T[])pluginType.GetCustomAttributes(typeof(T), true);
}
///
/// Gets the specified attributes of an instance, if they exist.
///
/// The attribute type to retrieve.
/// The plugin instance.
/// The attributes of the instance, if existing.
public static IEnumerable GetAttributes(object plugin) where T : Attribute
=> GetAttributes(plugin.GetType());
///
/// Retrieves the dependencies of the specified plugin type.
///
/// The plugin type.
/// A list of all plugin types that the specified plugin type depends upon.
public static IEnumerable GetDependencies(Type plugin)
{
return plugin.GetCustomAttributes(typeof(BepInDependency), true).Cast();
}
}
#endregion
#region Build configuration
///
/// This class is appended to AssemblyInfo.cs when BepInEx is built via a CI pipeline.
/// It is mainly intended to signify that the current build is not a release build and is special, like for instance a bleeding edge build.
///
internal class BuildInfoAttribute : Attribute
{
public string Info { get; }
public BuildInfoAttribute(string info)
{
Info = info;
}
}
#endregion
}