using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Core.Logging; using BepInEx.Logging; using BepInEx.Preloader.Core; using BepInEx.Preloader.Core.Logging; using BepInEx.Preloader.Core.RuntimeFixes; using BepInEx.Preloader.RuntimeFixes; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.RuntimeDetour; using MethodAttributes = Mono.Cecil.MethodAttributes; namespace BepInEx.Preloader.Unity { /// /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader. /// internal static class UnityPreloader { /// /// The log writer that is specific to the preloader. /// private static PreloaderConsoleListener PreloaderLog { get; set; } private static ManualLogSource Log => PreloaderLogger.Log; public static string ManagedPath { get; private set; } = Utility.CombinePaths(Paths.GameRootPath, $"{Paths.ProcessName}_Data", "Managed"); public static bool IsPostUnity2017 { get; } = File.Exists(Path.Combine(ManagedPath, "UnityEngine.CoreModule.dll")); public static void Run(string managedDirectory) { try { AllocateConsole(); if (managedDirectory != null) ManagedPath = managedDirectory; bool bridgeInitialized = Utility.TryDo(() => { if (ConfigShimHarmony.Value) HarmonyDetourBridge.Init(); }, out var harmonyBridgeException); Exception runtimePatchException = null; if(bridgeInitialized) Utility.TryDo(() => { if (ConfigApplyRuntimePatches.Value) UnityPatches.Apply(); }, out runtimePatchException); Logger.Sources.Add(TraceLogSource.CreateSource()); HarmonyFixes.Apply(); PreloaderLog = new PreloaderConsoleListener(ConfigPreloaderCOutLogging.Value); Logger.Listeners.Add(PreloaderLog); string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}"; Log.LogMessage(consoleTile); if (ConsoleManager.ConsoleActive) ConsoleManager.SetConsoleTitle(consoleTile); //See BuildInfoAttribute for more information about this section. object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false); if (attributes.Length > 0) { var attribute = (BuildInfoAttribute)attributes[0]; Log.LogMessage(attribute.Info); } Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}"); Log.LogInfo($"CLR runtime version: {Environment.Version}"); Log.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}"); Log.LogDebug($"Game executable path: {Paths.ExecutablePath}"); Log.LogDebug($"Unity Managed directory: {ManagedPath}"); Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}"); if (harmonyBridgeException != null) Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}"); if (runtimePatchException != null) Log.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}"); Log.LogMessage("Preloader started"); TypeLoader.SearchDirectories.Add(ManagedPath); using (var assemblyPatcher = new AssemblyPatcher()) { assemblyPatcher.PatcherPlugins.Add(new PatcherPlugin { TargetDLLs = () => new[] { ConfigEntrypointAssembly.Value }, Patcher = PatchEntrypoint, TypeName = "BepInEx.Chainloader" }); assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath); Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded"); assemblyPatcher.LoadAssemblyDirectory(ManagedPath); Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} assemblies discovered"); assemblyPatcher.PatchAndLoad(); } Log.LogMessage("Preloader finished"); Logger.Listeners.Remove(PreloaderLog); Logger.Listeners.Add(new ConsoleLogListener()); PreloaderLog.Dispose(); Logger.Listeners.Add(new StdOutLogListener()); } catch (Exception ex) { try { Log.LogFatal("Could not run preloader!"); Log.LogFatal(ex); PreloaderLog?.Dispose(); if (!ConsoleManager.ConsoleActive) { //if we've already attached the console, then the log will already be written to the console AllocateConsole(); Console.Write(PreloaderLog); } PreloaderLog = null; } finally { File.WriteAllText( Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"), PreloaderLog + "\r\n" + ex); PreloaderLog?.Dispose(); PreloaderLog = null; } } } /// /// Inserts BepInEx's own chainloader entrypoint into UnityEngine. /// /// The assembly that will be attempted to be patched. public static void PatchEntrypoint(ref AssemblyDefinition assembly) { if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx"))) throw new Exception("BepInEx has been detected to be patched! Please unpatch before using a patchless variant!"); string entrypointType = ConfigEntrypointType.Value; string entrypointMethod = ConfigEntrypointMethod.Value; bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor"; var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType); if (entryType == null) throw new Exception("The entrypoint type is invalid! Please check your config.ini"); string chainloaderAssemblyPath = Path.Combine(Paths.BepInExAssemblyDirectory, "BepInEx.Unity.dll"); var readerParameters = new ReaderParameters { AssemblyResolver = TypeLoader.CecilResolver }; using (var chainloaderAssemblyDefinition = AssemblyDefinition.ReadAssembly(chainloaderAssemblyPath, readerParameters)) { var chainloaderType = chainloaderAssemblyDefinition.MainModule.Types.First(x => x.Name == "UnityChainloader"); var originalStartMethod = chainloaderType.EnumerateAllMethods().First(x => x.Name == "StaticStart"); var startMethod = assembly.MainModule.ImportReference(originalStartMethod); var methods = new List(); if (isCctor) { var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic); if (cctor == null) { cctor = new MethodDefinition(".cctor", MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName, assembly.MainModule.ImportReference(typeof(void))); entryType.Methods.Add(cctor); var il = cctor.Body.GetILProcessor(); il.Append(il.Create(OpCodes.Ret)); } methods.Add(cctor); } else { methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod)); } if (!methods.Any()) throw new Exception("The entrypoint method is invalid! Please check your config.ini"); foreach (var method in methods) { var il = method.Body.GetILProcessor(); var ins = il.Body.Instructions.First(); il.InsertBefore(ins, il.Create(OpCodes.Ldnull)); // gameExePath (always null, we initialize the Paths class in Entrypoint il.InsertBefore(ins, il.Create(OpCodes.Call, startMethod)); // UnityChainloader.StaticStart(string gameExePath) } } } /// /// Allocates a console window for use by BepInEx safely. /// public static void AllocateConsole() { if (!ConsoleManager.ConfigConsoleEnabled.Value) return; try { ConsoleManager.CreateConsole(); var encoding = (uint)Encoding.UTF8.CodePage; if (ConsoleManager.ConfigConsoleShiftJis.Value) encoding = 932; ConsoleManager.SetConsoleEncoding(encoding); } catch (Exception ex) { Log.LogError("Failed to allocate console!"); Log.LogError(ex); } } #region Config private static readonly ConfigEntry ConfigEntrypointAssembly = ConfigFile.CoreConfig.Bind( "Preloader.Entrypoint", "Assembly", IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll", "The local filename of the assembly to target."); private static readonly ConfigEntry ConfigEntrypointType = ConfigFile.CoreConfig.Bind( "Preloader.Entrypoint", "Type", "Application", "The name of the type in the entrypoint assembly to search for the entrypoint method."); private static readonly ConfigEntry ConfigEntrypointMethod = ConfigFile.CoreConfig.Bind( "Preloader.Entrypoint", "Method", ".cctor", "The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from."); private static readonly ConfigEntry ConfigApplyRuntimePatches = ConfigFile.CoreConfig.Bind( "Preloader", "ApplyRuntimePatches", true, "Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing."); private static readonly ConfigEntry ConfigShimHarmony = ConfigFile.CoreConfig.Bind( "Preloader", "ShimHarmonySupport", !Utility.CLRSupportsDynamicAssemblies, "If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game."); private static readonly ConfigEntry ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind( "Logging", "PreloaderConsoleOutRedirection", true, "Redirects text from Console.Out during preloader patch loading to the BepInEx logging system."); #endregion } }