using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Core.Logging;
using BepInEx.Logging;
using BepInEx.Preloader.Core;
using BepInEx.Preloader.Core.Logging;
using BepInEx.Preloader.Core.RuntimeFixes;
using BepInEx.Preloader.RuntimeFixes;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.RuntimeDetour;
using MethodAttributes = Mono.Cecil.MethodAttributes;
namespace BepInEx.Preloader.Unity
{
///
/// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
///
internal static class UnityPreloader
{
///
/// The log writer that is specific to the preloader.
///
private static PreloaderConsoleListener PreloaderLog { get; set; }
private static ManualLogSource Log => PreloaderLogger.Log;
public static string ManagedPath { get; private set; } = Utility.CombinePaths(Paths.GameRootPath, $"{Paths.ProcessName}_Data", "Managed");
public static bool IsPostUnity2017 { get; } = File.Exists(Path.Combine(ManagedPath, "UnityEngine.CoreModule.dll"));
public static void Run(string managedDirectory)
{
try
{
AllocateConsole();
if (managedDirectory != null)
ManagedPath = managedDirectory;
bool bridgeInitialized = Utility.TryDo(() =>
{
if (ConfigShimHarmony.Value)
HarmonyDetourBridge.Init();
}, out var harmonyBridgeException);
Exception runtimePatchException = null;
if(bridgeInitialized)
Utility.TryDo(() =>
{
if (ConfigApplyRuntimePatches.Value)
UnityPatches.Apply();
}, out runtimePatchException);
Logger.Sources.Add(TraceLogSource.CreateSource());
HarmonyFixes.Apply();
PreloaderLog = new PreloaderConsoleListener(ConfigPreloaderCOutLogging.Value);
Logger.Listeners.Add(PreloaderLog);
string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
Log.LogMessage(consoleTile);
if (ConsoleManager.ConsoleActive)
ConsoleManager.SetConsoleTitle(consoleTile);
//See BuildInfoAttribute for more information about this section.
object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false);
if (attributes.Length > 0)
{
var attribute = (BuildInfoAttribute)attributes[0];
Log.LogMessage(attribute.Info);
}
Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}");
Log.LogInfo($"CLR runtime version: {Environment.Version}");
Log.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}");
Log.LogDebug($"Game executable path: {Paths.ExecutablePath}");
Log.LogDebug($"Unity Managed directory: {ManagedPath}");
Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");
if (harmonyBridgeException != null)
Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
if (runtimePatchException != null)
Log.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
Log.LogMessage("Preloader started");
TypeLoader.SearchDirectories.Add(ManagedPath);
using (var assemblyPatcher = new AssemblyPatcher())
{
assemblyPatcher.PatcherPlugins.Add(new PatcherPlugin
{
TargetDLLs = () => new[] { ConfigEntrypointAssembly.Value },
Patcher = PatchEntrypoint,
TypeName = "BepInEx.Chainloader"
});
assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);
Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded");
assemblyPatcher.LoadAssemblyDirectory(ManagedPath);
Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} assemblies discovered");
assemblyPatcher.PatchAndLoad();
}
Log.LogMessage("Preloader finished");
Logger.Listeners.Remove(PreloaderLog);
Logger.Listeners.Add(new ConsoleLogListener());
PreloaderLog.Dispose();
Logger.Listeners.Add(new StdOutLogListener());
}
catch (Exception ex)
{
try
{
Log.LogFatal("Could not run preloader!");
Log.LogFatal(ex);
PreloaderLog?.Dispose();
if (!ConsoleManager.ConsoleActive)
{
//if we've already attached the console, then the log will already be written to the console
AllocateConsole();
Console.Write(PreloaderLog);
}
PreloaderLog = null;
}
finally
{
File.WriteAllText(
Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
PreloaderLog + "\r\n" + ex);
PreloaderLog?.Dispose();
PreloaderLog = null;
}
}
}
///
/// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
///
/// The assembly that will be attempted to be patched.
public static void PatchEntrypoint(ref AssemblyDefinition assembly)
{
if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
throw new Exception("BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
string entrypointType = ConfigEntrypointType.Value;
string entrypointMethod = ConfigEntrypointMethod.Value;
bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
if (entryType == null)
throw new Exception("The entrypoint type is invalid! Please check your config.ini");
string chainloaderAssemblyPath = Path.Combine(Paths.BepInExAssemblyDirectory, "BepInEx.Unity.dll");
var readerParameters = new ReaderParameters
{
AssemblyResolver = TypeLoader.CecilResolver
};
using (var chainloaderAssemblyDefinition = AssemblyDefinition.ReadAssembly(chainloaderAssemblyPath, readerParameters))
{
var chainloaderType = chainloaderAssemblyDefinition.MainModule.Types.First(x => x.Name == "UnityChainloader");
var originalStartMethod = chainloaderType.EnumerateAllMethods().First(x => x.Name == "StaticStart");
var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
var methods = new List();
if (isCctor)
{
var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
if (cctor == null)
{
cctor = new MethodDefinition(".cctor",
MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
| MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
assembly.MainModule.ImportReference(typeof(void)));
entryType.Methods.Add(cctor);
var il = cctor.Body.GetILProcessor();
il.Append(il.Create(OpCodes.Ret));
}
methods.Add(cctor);
}
else
{
methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
}
if (!methods.Any())
throw new Exception("The entrypoint method is invalid! Please check your config.ini");
foreach (var method in methods)
{
var il = method.Body.GetILProcessor();
var ins = il.Body.Instructions.First();
il.InsertBefore(ins,
il.Create(OpCodes.Ldnull)); // gameExePath (always null, we initialize the Paths class in Entrypoint
il.InsertBefore(ins,
il.Create(OpCodes.Call, startMethod)); // UnityChainloader.StaticStart(string gameExePath)
}
}
}
///
/// Allocates a console window for use by BepInEx safely.
///
public static void AllocateConsole()
{
if (!ConsoleManager.ConfigConsoleEnabled.Value)
return;
try
{
ConsoleManager.CreateConsole();
var encoding = (uint)Encoding.UTF8.CodePage;
if (ConsoleManager.ConfigConsoleShiftJis.Value)
encoding = 932;
ConsoleManager.SetConsoleEncoding(encoding);
}
catch (Exception ex)
{
Log.LogError("Failed to allocate console!");
Log.LogError(ex);
}
}
#region Config
private static readonly ConfigEntry ConfigEntrypointAssembly = ConfigFile.CoreConfig.Bind(
"Preloader.Entrypoint", "Assembly",
IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll",
"The local filename of the assembly to target.");
private static readonly ConfigEntry ConfigEntrypointType = ConfigFile.CoreConfig.Bind(
"Preloader.Entrypoint", "Type",
"Application",
"The name of the type in the entrypoint assembly to search for the entrypoint method.");
private static readonly ConfigEntry ConfigEntrypointMethod = ConfigFile.CoreConfig.Bind(
"Preloader.Entrypoint", "Method",
".cctor",
"The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.");
private static readonly ConfigEntry ConfigApplyRuntimePatches = ConfigFile.CoreConfig.Bind(
"Preloader", "ApplyRuntimePatches",
true,
"Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
private static readonly ConfigEntry ConfigShimHarmony = ConfigFile.CoreConfig.Bind(
"Preloader", "ShimHarmonySupport",
!Utility.CLRSupportsDynamicAssemblies,
"If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
private static readonly ConfigEntry ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind(
"Logging", "PreloaderConsoleOutRedirection",
true,
"Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.");
#endregion
}
}