using BepInEx.Configuration; using BepInEx.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using BepInEx.Contract; using Mono.Cecil; using UnityEngine; using UnityInjector.ConsoleUtil; using Logger = BepInEx.Logging.Logger; namespace BepInEx.Bootstrap { /// /// The manager and loader for all plugins, and the entry point for BepInEx plugin system. /// public static class Chainloader { /// /// The loaded and initialized list of plugins. /// public static Dictionary Plugins { get; private set; } = new Dictionary(); /// /// The GameObject that all plugins are attached to as components. /// public static GameObject ManagerObject { get; private set; } private static bool _loaded = false; private static bool _initialized = false; /// /// Initializes BepInEx to be able to start the chainloader. /// public static void Initialize(string containerExePath, bool startConsole = true) { if (_initialized) return; //Set vitals Paths.SetExecutablePath(containerExePath); Paths.SetPluginPath(ConfigPluginsDirectory.Value); //Start logging if (startConsole) { ConsoleWindow.Attach(); ConsoleEncoding.ConsoleCodePage = (uint)Encoding.UTF8.CodePage; Console.OutputEncoding = Encoding.UTF8; Logger.Listeners.Add(new ConsoleLogListener()); } //Fix for standard output getting overwritten by UnityLogger if (ConsoleWindow.StandardOut != null) Console.SetOut(ConsoleWindow.StandardOut); Logger.Listeners.Add(new UnityLogListener()); Logger.Listeners.Add(new DiskLogListener()); if (!TraceLogSource.IsListening) Logger.Sources.Add(TraceLogSource.CreateSource()); if (ConfigUnityLogging.Value) Logger.Sources.Add(new UnityLogSource()); Logger.LogMessage("Chainloader ready"); _initialized = true; } /// /// The entrypoint for the BepInEx plugin system. /// public static void Start() { if (_loaded) return; if (!_initialized) throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance."); if (!Directory.Exists(Paths.PluginPath)) Directory.CreateDirectory(Paths.PluginPath); if (!Directory.Exists(Paths.PatcherPluginPath)) Directory.CreateDirectory(Paths.PatcherPluginPath); try { var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static); if (productNameProp != null) ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}"; Logger.LogMessage("Chainloader started"); ManagerObject = new GameObject("BepInEx_Manager"); UnityEngine.Object.DontDestroyOnLoad(ManagerObject); var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath); var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList(); var loadedAssemblies = new Dictionary(); Logger.LogInfo($"{pluginInfos.Count} / {pluginInfos.Count} plugins to load"); var dependencyDict = new Dictionary>(); var pluginsByGUID = new Dictionary(); foreach (var pluginInfo in pluginInfos) { if (pluginInfo.Metadata.GUID == null) { Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it does not have a valid GUID."); continue; } if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID)) { Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin."); continue; } dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID); pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo; } var emptyDependencies = new string[0]; // Sort plugins by their dependencies. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList(); var invalidPlugins = new HashSet(); var processedPlugins = new HashSet(); foreach (var pluginGUID in sortedPlugins) { // If the plugin is missing, don't process it if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo)) continue; var dependsOnInvalidPlugin = false; var missingDependencies = new List(); foreach (var dependency in pluginInfo.Dependencies) { // If the depenency wasn't already processed, it's missing altogether if (!processedPlugins.Contains(dependency.DependencyGUID)) { // If the dependency is hard, collect it into a list to show if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0) missingDependencies.Add(dependency.DependencyGUID); continue; } // If the dependency is invalid (e.g. has missing depedencies), report that to the user if (invalidPlugins.Contains(dependency.DependencyGUID)) { dependsOnInvalidPlugin = true; break; } } processedPlugins.Add(pluginGUID); if (dependsOnInvalidPlugin) { Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details."); continue; } if (missingDependencies.Count != 0) { Logger.LogError($@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{ string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray()) }{"\r\n"}Loading will be skipped; expect further errors and unstabilities."); invalidPlugins.Add(pluginGUID); continue; } try { Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]"); if (!loadedAssemblies.TryGetValue(pluginInfo.CecilType.Module.Assembly, out var ass)) loadedAssemblies[pluginInfo.CecilType.Module.Assembly] = ass = Assembly.LoadFile(pluginInfo.Location); Plugins[pluginGUID] = pluginInfo; pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.CecilType.FullName)); pluginInfo.CecilType = null; } catch (Exception ex) { invalidPlugins.Add(pluginGUID); Plugins.Remove(pluginGUID); Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}"); Logger.LogDebug(ex); } } foreach (var selectedTypesInfo in pluginsToLoad) { selectedTypesInfo.Key.Dispose(); } } catch (Exception ex) { ConsoleWindow.Attach(); Console.WriteLine("Error occurred starting the game"); Console.WriteLine(ex.ToString()); } Logger.LogMessage("Chainloader startup complete"); _loaded = true; } #region Config private static readonly ConfigWrapper ConfigPluginsDirectory = ConfigFile.CoreConfig.Wrap("Paths", "PluginsDirectory", "The relative directory to the BepInEx folder where plugins are loaded.", "plugins"); private static readonly ConfigWrapper ConfigUnityLogging = ConfigFile.CoreConfig.Wrap("Logging", "UnityLogListening", "Enables showing unity log messages in the BepInEx logging system.", true); #endregion } }