using BepInEx.Configuration;
using BepInEx.Logging;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using BepInEx.Contract;
using Mono.Cecil;
using UnityEngine;
using UnityInjector.ConsoleUtil;
using Logger = BepInEx.Logging.Logger;
namespace BepInEx.Bootstrap
{
///
/// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
///
public static class Chainloader
{
///
/// The loaded and initialized list of plugins.
///
public static Dictionary Plugins { get; private set; } = new Dictionary();
///
/// The GameObject that all plugins are attached to as components.
///
public static GameObject ManagerObject { get; private set; }
private static bool _loaded = false;
private static bool _initialized = false;
///
/// Initializes BepInEx to be able to start the chainloader.
///
public static void Initialize(string containerExePath, bool startConsole = true)
{
if (_initialized)
return;
//Set vitals
Paths.SetExecutablePath(containerExePath);
Paths.SetPluginPath(ConfigPluginsDirectory.Value);
//Start logging
if (startConsole)
{
ConsoleWindow.Attach();
ConsoleEncoding.ConsoleCodePage = (uint)Encoding.UTF8.CodePage;
Console.OutputEncoding = Encoding.UTF8;
Logger.Listeners.Add(new ConsoleLogListener());
}
//Fix for standard output getting overwritten by UnityLogger
if (ConsoleWindow.StandardOut != null)
Console.SetOut(ConsoleWindow.StandardOut);
Logger.Listeners.Add(new UnityLogListener());
Logger.Listeners.Add(new DiskLogListener());
if (!TraceLogSource.IsListening)
Logger.Sources.Add(TraceLogSource.CreateSource());
if (ConfigUnityLogging.Value)
Logger.Sources.Add(new UnityLogSource());
Logger.LogMessage("Chainloader ready");
_initialized = true;
}
///
/// The entrypoint for the BepInEx plugin system.
///
public static void Start()
{
if (_loaded)
return;
if (!_initialized)
throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
if (!Directory.Exists(Paths.PluginPath))
Directory.CreateDirectory(Paths.PluginPath);
if (!Directory.Exists(Paths.PatcherPluginPath))
Directory.CreateDirectory(Paths.PatcherPluginPath);
try
{
var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
if (productNameProp != null)
ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
Logger.LogMessage("Chainloader started");
ManagerObject = new GameObject("BepInEx_Manager");
UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath);
var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
var loadedAssemblies = new Dictionary();
Logger.LogInfo($"{pluginInfos.Count} / {pluginInfos.Count} plugins to load");
var dependencyDict = new Dictionary>();
var pluginsByGUID = new Dictionary();
foreach (var pluginInfo in pluginInfos)
{
if (pluginInfo.Metadata.GUID == null)
{
Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it does not have a valid GUID.");
continue;
}
if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
{
Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
continue;
}
dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
}
var emptyDependencies = new string[0];
// Sort plugins by their dependencies.
// Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
var invalidPlugins = new HashSet();
var processedPlugins = new HashSet();
foreach (var pluginGUID in sortedPlugins)
{
// If the plugin is missing, don't process it
if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
continue;
var dependsOnInvalidPlugin = false;
var missingDependencies = new List();
foreach (var dependency in pluginInfo.Dependencies)
{
// If the depenency wasn't already processed, it's missing altogether
if (!processedPlugins.Contains(dependency.DependencyGUID))
{
// If the dependency is hard, collect it into a list to show
if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
missingDependencies.Add(dependency.DependencyGUID);
continue;
}
// If the dependency is invalid (e.g. has missing depedencies), report that to the user
if (invalidPlugins.Contains(dependency.DependencyGUID))
{
dependsOnInvalidPlugin = true;
break;
}
}
processedPlugins.Add(pluginGUID);
if (dependsOnInvalidPlugin)
{
Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
continue;
}
if (missingDependencies.Count != 0)
{
Logger.LogError($@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{
string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
}{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
invalidPlugins.Add(pluginGUID);
continue;
}
try
{
Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
if (!loadedAssemblies.TryGetValue(pluginInfo.CecilType.Module.Assembly, out var ass))
loadedAssemblies[pluginInfo.CecilType.Module.Assembly] = ass = Assembly.LoadFile(pluginInfo.Location);
Plugins[pluginGUID] = pluginInfo;
pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.CecilType.FullName));
pluginInfo.CecilType = null;
}
catch (Exception ex)
{
invalidPlugins.Add(pluginGUID);
Plugins.Remove(pluginGUID);
Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
Logger.LogDebug(ex);
}
}
foreach (var selectedTypesInfo in pluginsToLoad)
{
selectedTypesInfo.Key.Dispose();
}
}
catch (Exception ex)
{
ConsoleWindow.Attach();
Console.WriteLine("Error occurred starting the game");
Console.WriteLine(ex.ToString());
}
Logger.LogMessage("Chainloader startup complete");
_loaded = true;
}
#region Config
private static readonly ConfigWrapper ConfigPluginsDirectory = ConfigFile.CoreConfig.Wrap("Paths", "PluginsDirectory", "The relative directory to the BepInEx folder where plugins are loaded.", "plugins");
private static readonly ConfigWrapper ConfigUnityLogging = ConfigFile.CoreConfig.Wrap("Logging", "UnityLogListening", "Enables showing unity log messages in the BepInEx logging system.", true);
#endregion
}
}