using BepInEx.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEngine; namespace ResourceRedirector { public static class AssetLoader { public static AudioClip LoadAudioClip(string path, AudioType type) { using (WWW loadGachi = new WWW(Utility.ConvertToWWWFormat(path))) { AudioClip clip = loadGachi.GetAudioClipCompressed(false, type); //force single threaded loading instead of using a coroutine while (!clip.isReadyToPlay) { } return clip; } } public static Texture2D LoadTexture(string path) { byte[] data = File.ReadAllBytes(path); Texture2D tex = new Texture2D(2, 2); //DDS method //tex.LoadRawTextureData tex.LoadImage(data); return tex; } } }