using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using BepInEx.Logging;
using UnityEngine;
using UnityInjector.ConsoleUtil;
namespace BepInEx.Bootstrap
{
///
/// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
///
public static class Chainloader
{
///
/// The loaded and initialized list of plugins.
///
public static List Plugins { get; private set; } = new List();
///
/// The GameObject that all plugins are attached to as components.
///
public static GameObject ManagerObject { get; private set; }
private static bool _loaded = false;
private static bool _initialized = false;
///
/// Initializes BepInEx to be able to start the chainloader.
///
public static void Initialize(string containerExePath, bool startConsole = true)
{
if (_initialized)
return;
//Set vitals
Paths.SetExecutablePath(containerExePath);
Paths.SetPluginPath(Config.GetEntry("chainloader-plugins-directory", "plugins", "BepInEx"));
//Start logging
if (startConsole)
{
ConsoleWindow.Attach();
ConsoleEncoding.ConsoleCodePage = (uint)Encoding.UTF8.CodePage;
Console.OutputEncoding = Encoding.UTF8;
Logger.Listeners.Add(new ConsoleLogListener());
}
//Fix for standard output getting overwritten by UnityLogger
Console.SetOut(ConsoleWindow.StandardOut);
Logger.Listeners.Add(new UnityLogListener());
if (!TraceLogSource.IsListening)
Logger.Sources.Add(TraceLogSource.CreateSource());
if (bool.Parse(Config.GetEntry("chainloader-log-unity-messages", "false", "BepInEx")))
Logger.Sources.Add(new UnityLogSource());
Logger.LogMessage("Chainloader ready");
_initialized = true;
}
///
/// The entrypoint for the BepInEx plugin system.
///
public static void Start()
{
if (_loaded)
return;
if (!_initialized)
throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
if (!Directory.Exists(Paths.PluginPath))
Directory.CreateDirectory(Paths.PluginPath);
if (!Directory.Exists(Paths.PatcherPluginPath))
Directory.CreateDirectory(Paths.PatcherPluginPath);
try
{
var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
if (productNameProp != null)
ConsoleWindow.Title =
$"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
Logger.LogMessage("Chainloader started");
ManagerObject = new GameObject("BepInEx_Manager");
UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();
var globalPluginTypes = TypeLoader.LoadTypes(Paths.PluginPath).ToList();
var selectedPluginTypes = globalPluginTypes
.Where(plugin =>
{
//Ensure metadata exists
var metadata = MetadataHelper.GetMetadata(plugin);
if (metadata == null)
{
Logger.LogWarning($"Skipping over type [{plugin.Name}] as no metadata attribute is specified");
return false;
}
//Perform a filter for currently running process
var filters = MetadataHelper.GetAttributes(plugin);
if (filters.Length == 0) //no filters means it loads everywhere
return true;
var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);
if (!result)
Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter");
return result;
})
.ToList();
Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load");
Dictionary> dependencyDict = new Dictionary>();
foreach (Type t in selectedPluginTypes)
{
try
{
IEnumerable dependencies = MetadataHelper.GetDependencies(t, selectedPluginTypes);
dependencyDict[t] = dependencies;
}
catch (MissingDependencyException)
{
var metadata = MetadataHelper.GetMetadata(t);
Logger.LogWarning($"Cannot load [{metadata.Name}] due to missing dependencies.");
}
}
var sortedTypes = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList();
foreach (Type t in sortedTypes)
{
try
{
var metadata = MetadataHelper.GetMetadata(t);
Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]");
var plugin = (BaseUnityPlugin)ManagerObject.AddComponent(t);
Plugins.Add(plugin);
}
catch (Exception ex)
{
Logger.LogError($"Error loading [{t.Name}] : {ex.Message}");
Logger.LogDebug(ex);
}
}
}
catch (Exception ex)
{
ConsoleWindow.Attach();
Console.WriteLine("Error occurred starting the game");
Console.WriteLine(ex.ToString());
}
Logger.LogMessage("Chainloader startup complete");
_loaded = true;
}
}
}