using BepInEx.Common; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using BepInEx.Logging; using UnityEngine; using UnityInjector.ConsoleUtil; using UnityLogWriter = BepInEx.Logging.UnityLogWriter; namespace BepInEx.Bootstrap { /// /// The manager and loader for all plugins, and the entry point for BepInEx plugin system. /// public class Chainloader { /// /// The loaded and initialized list of plugins. /// public static List Plugins { get; protected set; } = new List(); /// /// The GameObject that all plugins are attached to as components. /// public static GameObject ManagerObject { get; protected set; } = new GameObject("BepInEx_Manager"); private static bool _loaded = false; /// /// The entry point for the BepInEx plugin system, called on the very first LoadScene() from UnityEngine. /// public static void Initialize() { if (_loaded) return; if (!Directory.Exists(Utility.PluginsDirectory)) Directory.CreateDirectory(Utility.PluginsDirectory); Preloader.AllocateConsole(); try { UnityLogWriter unityLogWriter = new UnityLogWriter(); if (Preloader.PreloaderLog != null) unityLogWriter.WriteToLog($"{Preloader.PreloaderLog}\r\n"); Logger.SetLogger(unityLogWriter); if(bool.Parse(Config.GetEntry("log_unity_messages", "false", "Global"))) UnityLogWriter.ListenUnityLogs(); string consoleTile = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {Application.productName}"; ConsoleWindow.Title = consoleTile; Logger.Log(LogLevel.Message, "Chainloader started"); UnityEngine.Object.DontDestroyOnLoad(ManagerObject); string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower(); var pluginTypes = TypeLoader.LoadTypes(Utility.PluginsDirectory) .Where(plugin => { //Perform a filter for currently running process var filters = MetadataHelper.GetAttributes(plugin); if (!filters.Any()) return true; return filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess); }) .ToList(); Logger.Log(LogLevel.Info, $"{pluginTypes.Count} plugins selected"); Dictionary> dependencyDict = new Dictionary>(); foreach (Type t in pluginTypes) { try { IEnumerable dependencies = MetadataHelper.GetDependencies(t, pluginTypes); dependencyDict[t] = dependencies; } catch (MissingDependencyException) { var metadata = MetadataHelper.GetMetadata(t); Logger.Log(LogLevel.Info, $"Cannot load [{metadata.Name}] due to missing dependencies."); } } pluginTypes = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList(); foreach (Type t in pluginTypes) { try { var metadata = MetadataHelper.GetMetadata(t); var plugin = (BaseUnityPlugin) ManagerObject.AddComponent(t); Plugins.Add(plugin); Logger.Log(LogLevel.Info, $"Loaded [{metadata.Name} {metadata.Version}]"); } catch (Exception ex) { Logger.Log(LogLevel.Info, $"Error loading [{t.Name}] : {ex.Message}"); } } } catch (Exception ex) { UnityInjector.ConsoleUtil.ConsoleWindow.Attach(); Console.WriteLine("Error occurred starting the game"); Console.WriteLine(ex.ToString()); } _loaded = true; } } }