using BepInEx.Configuration;
using BepInEx.Logging;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityInjector.ConsoleUtil;
using Logger = BepInEx.Logging.Logger;
namespace BepInEx.Bootstrap
{
///
/// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
///
public static class Chainloader
{
///
/// The loaded and initialized list of plugins.
///
public static List Plugins { get; private set; } = new List();
///
/// The GameObject that all plugins are attached to as components.
///
public static GameObject ManagerObject { get; private set; }
private static bool _loaded = false;
private static bool _initialized = false;
///
/// Initializes BepInEx to be able to start the chainloader.
///
public static void Initialize(string gameExePath, bool startConsole = true)
{
if (_initialized)
return;
// Set vitals
if (gameExePath != null)
{
// Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
// This is used by Preloader to use environment variables, for example
Paths.SetExecutablePath(gameExePath);
}
Paths.SetPluginPath(ConfigPluginsDirectory.Value);
// Start logging
if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
{
ConsoleWindow.Attach();
Logger.Listeners.Add(new ConsoleLogListener());
}
// Fix for standard output getting overwritten by UnityLogger
if (ConsoleWindow.StandardOut != null)
{
Console.SetOut(ConsoleWindow.StandardOut);
var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
ConsoleEncoding.ConsoleCodePage = encoding;
Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
}
Logger.Listeners.Add(new UnityLogListener());
Logger.Listeners.Add(new DiskLogListener());
if (!TraceLogSource.IsListening)
Logger.Sources.Add(TraceLogSource.CreateSource());
if (ConfigUnityLogging.Value)
Logger.Sources.Add(new UnityLogSource());
Logger.LogMessage("Chainloader ready");
_initialized = true;
}
private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._]+$");
///
/// The entrypoint for the BepInEx plugin system.
///
public static void Start()
{
if (_loaded)
return;
if (!_initialized)
throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
if (!Directory.Exists(Paths.PluginPath))
Directory.CreateDirectory(Paths.PluginPath);
if (!Directory.Exists(Paths.PatcherPluginPath))
Directory.CreateDirectory(Paths.PatcherPluginPath);
try
{
var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
if (productNameProp != null)
ConsoleWindow.Title =
$"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
Logger.LogMessage("Chainloader started");
ManagerObject = new GameObject("BepInEx_Manager");
UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();
var globalPluginTypes = TypeLoader.LoadTypes(Paths.PluginPath).ToList();
Dictionary selectedPluginTypes = new Dictionary(globalPluginTypes.Count);
foreach (var pluginType in globalPluginTypes)
{
//Ensure metadata exists
var metadata = MetadataHelper.GetMetadata(pluginType);
if (metadata == null)
{
Logger.LogWarning($"Skipping type [{pluginType.FullName}] as no metadata attribute is specified");
continue;
}
if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
{
Logger.LogWarning($"Skipping type [{pluginType.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
continue;
}
if (selectedPluginTypes.Any(x => x.Value.GUID.Equals(metadata.GUID, StringComparison.OrdinalIgnoreCase)))
{
Logger.LogWarning($"Skipping type [{pluginType.FullName}] because its GUID [{metadata.GUID}] is already used by another plugin.");
continue;
}
if (metadata.Version == null)
{
Logger.LogWarning($"Skipping type [{pluginType.FullName}] because its version is invalid.");
continue;
}
if (metadata.Name == null)
{
Logger.LogWarning($"Skipping type [{pluginType.FullName}] because its name is null.");
continue;
}
//Perform a filter for currently running process
var filters = MetadataHelper.GetAttributes(pluginType);
if (filters.Length != 0)
{
var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);
if (!result)
{
Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter");
continue;
}
}
selectedPluginTypes.Add(pluginType, metadata);
}
Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load");
var dependencyDict = new Dictionary>();
var pluginsByGUID = new Dictionary();
foreach (var kv in selectedPluginTypes)
{
var dependencies = MetadataHelper.GetDependencies(kv.Key, selectedPluginTypes.Keys);
dependencyDict[kv.Value.GUID] = dependencies.Select(d => d.DependencyGUID);
pluginsByGUID[kv.Value.GUID] = kv.Key;
}
var emptyDependencies = new string[0];
// Sort plugins by their dependencies.
// Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
var invalidPlugins = new HashSet();
var processedPlugins = new HashSet();
foreach (var pluginGUID in sortedPlugins)
{
// If the plugin is missing, don't process it
if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginType))
continue;
var metadata = MetadataHelper.GetMetadata(pluginType);
var dependencies = MetadataHelper.GetDependencies(pluginType, selectedPluginTypes.Keys);
var dependsOnInvalidPlugin = false;
var missingDependencies = new List();
foreach (var dependency in dependencies)
{
// If the depenency wasn't already processed, it's missing altogether
if (!processedPlugins.Contains(dependency.DependencyGUID))
{
// If the dependency is hard, collect it into a list to show
if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
missingDependencies.Add(dependency.DependencyGUID);
continue;
}
// If the dependency is invalid (e.g. has missing depedencies), report that to the user
if (invalidPlugins.Contains(dependency.DependencyGUID))
{
dependsOnInvalidPlugin = true;
break;
}
}
processedPlugins.Add(pluginGUID);
if (dependsOnInvalidPlugin)
{
Logger.LogWarning($"Skipping [{metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
continue;
}
if (missingDependencies.Count != 0)
{
Logger.LogError($@"Missing the following dependencies for [{metadata.Name}]: {"\r\n"}{
string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
}{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
invalidPlugins.Add(pluginGUID);
continue;
}
try
{
Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]");
Plugins.Add((BaseUnityPlugin)ManagerObject.AddComponent(pluginType));
}
catch (Exception ex)
{
invalidPlugins.Add(pluginGUID);
Logger.LogError($"Error loading [{metadata.Name}] : {ex.Message}");
Logger.LogDebug(ex);
}
}
}
catch (Exception ex)
{
ConsoleWindow.Attach();
Console.WriteLine("Error occurred starting the game");
Console.WriteLine(ex.ToString());
}
Logger.LogMessage("Chainloader startup complete");
_loaded = true;
}
#region Config
private static readonly ConfigWrapper ConfigPluginsDirectory = ConfigFile.CoreConfig.Wrap(
"Paths",
"PluginsDirectory",
"The relative directory to the BepInEx folder where plugins are loaded.",
"plugins");
private static readonly ConfigWrapper ConfigUnityLogging = ConfigFile.CoreConfig.Wrap(
"Logging",
"UnityLogListening",
"Enables showing unity log messages in the BepInEx logging system.",
true);
#endregion
}
}