using System; using System.IO; using System.Linq; using System.Reflection; namespace BepInEx.Preloader { internal static class PreloaderRunner { public static void PreloaderMain(string[] args) { string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH))); Paths.SetExecutablePath(args[0], bepinPath, EnvVars.DOORSTOP_MANAGED_FOLDER_DIR); AppDomain.CurrentDomain.AssemblyResolve += LocalResolve; Preloader.Run(); } private static Assembly LocalResolve(object sender, ResolveEventArgs args) { var assemblyName = new AssemblyName(args.Name); var foundAssembly = AppDomain.CurrentDomain.GetAssemblies() .FirstOrDefault(x => x.GetName().Name == assemblyName.Name); if (foundAssembly != null) return foundAssembly; if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly) || Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly) || Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly)) return foundAssembly; return null; } } internal static class Entrypoint { private static string preloaderPath; /// /// The main entrypoint of BepInEx, called from Doorstop. /// /// /// The arguments passed in from Doorstop. First argument is the path of the currently executing /// process. /// public static void Main(string[] args) { EnvVars.LoadVars(); // Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)); AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory; // In some versions of Unity 4, Mono tries to resolve BepInEx.dll prematurely because of the call to Paths.SetExecutablePath // To prevent that, we have to use reflection and a separate startup class so that we can install required assembly resolvers before the main code typeof(Entrypoint).Assembly.GetType($"BepInEx.Preloader.{nameof(PreloaderRunner)}") ?.GetMethod(nameof(PreloaderRunner.PreloaderMain)) ?.Invoke(null, new object[] { args }); AppDomain.CurrentDomain.AssemblyResolve -= ResolveCurrentDirectory; } private static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args) { var name = new AssemblyName(args.Name); try { return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll")); } catch (Exception) { return null; } } } }