using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; namespace BepInEx.Common { /// /// Generic helper properties and methods. /// public static class Utility { /// /// The directory that the game .exe is being run from. /// public static string ExecutingDirectory { get; } = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName); /// /// The path that the plugins folder is located. /// public static string PluginsDirectory { get; } = Path.Combine(ExecutingDirectory, "BepInEx"); /// /// Combines multiple paths together, as the specfic method is not availble in .NET 3.5. /// /// The multiple paths to combine together. /// A combined path. public static string CombinePaths(params string[] parts) => parts.Aggregate(Path.Combine); /// /// Converts a file path into a UnityEngine.WWW format. /// /// The file path to convert. /// A converted file path. public static string ConvertToWWWFormat(string path) { return $"file://{path.Replace('\\', '/')}"; } /// /// Indicates whether a specified string is null, empty, or consists only of white-space characters. /// /// The string to test. /// True if the value parameter is null or empty, or if value consists exclusively of white-space characters. public static bool IsNullOrWhiteSpace(this string self) { return self == null || self.Trim().Length == 0; } public static IEnumerable TopologicalSort(IEnumerable nodes, Func> dependencySelector) { List sorted_list = new List(); HashSet visited = new HashSet(); HashSet sorted = new HashSet(); foreach (TNode input in nodes) Visit(input); return sorted_list; void Visit(TNode node) { if (visited.Contains(node)) { if (!sorted.Contains(node)) throw new Exception("Cyclic Dependency"); } else { visited.Add(node); foreach (var dep in dependencySelector(node)) Visit(dep); sorted.Add(node); sorted_list.Add(node); } } } /// /// Try to resolve and load the given assembly DLL. /// /// Name of the assembly, of the type . /// Directory to search the assembly from. /// The loaded assembly. /// True, if the assembly was found and loaded. Otherwise, false. public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly) { assembly = null; string path = Path.Combine(directory, $"{assemblyName.Name}.dll"); if (!File.Exists(path)) return false; try { assembly = Assembly.LoadFile(path); } catch (Exception) { return false; } return true; } } }