using System;
using System.IO;
using System.Linq;
using System.Reflection;
using BepInEx.Preloader.RuntimeFixes;
namespace BepInEx.Preloader.Unity
{
internal static class UnityPreloaderRunner
{
public static void PreloaderPreMain()
{
string bepinPath = Utility.ParentDirectory(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH), 2);
Paths.SetExecutablePath(EnvVars.DOORSTOP_MANAGED_FOLDER_DIR, bepinPath);
AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
PreloaderMain();
}
private static void PreloaderMain()
{
if (UnityPreloader.ConfigApplyRuntimePatches.Value)
XTermFix.Apply();
UnityPreloader.Run(EnvVars.DOORSTOP_MANAGED_FOLDER_DIR);
}
private static Assembly LocalResolve(object sender, ResolveEventArgs args)
{
var assemblyName = new AssemblyName(args.Name);
var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
if (foundAssembly != null)
return foundAssembly;
if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
|| Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly))
return foundAssembly;
return null;
}
}
internal static class DoorstopEntrypoint
{
private static string preloaderPath;
///
/// The main entrypoint of BepInEx, called from Doorstop.
///
///
/// The arguments passed in from Doorstop. First argument is the path of the currently executing
/// process.
///
public static void Main(string[] args)
{
// We set it to the current directory first as a fallback, but try to use the same location as the .exe file.
string silentExceptionLog = $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log";
try
{
EnvVars.LoadVars();
silentExceptionLog = Path.Combine(EnvVars.DOORSTOP_PROCESS_PATH, silentExceptionLog);
// Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons
preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH));
AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory;
// In some versions of Unity 4, Mono tries to resolve BepInEx.dll prematurely because of the call to Paths.SetExecutablePath
// To prevent that, we have to use reflection and a separate startup class so that we can install required assembly resolvers before the main code
typeof(DoorstopEntrypoint).Assembly.GetType($"BepInEx.Preloader.Unity.{nameof(UnityPreloaderRunner)}")
?.GetMethod(nameof(UnityPreloaderRunner.PreloaderPreMain))
?.Invoke(null, null);
AppDomain.CurrentDomain.AssemblyResolve -= ResolveCurrentDirectory;
}
catch (Exception ex)
{
File.WriteAllText(silentExceptionLog, ex.ToString());
}
}
private static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args)
{
var name = new AssemblyName(args.Name);
try
{
return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll"));
}
catch (Exception)
{
return null;
}
}
}
}