using BepInEx.Configuration;
using BepInEx.Logging;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using BepInEx.Bootstrap;
using BepInEx.Preloader.Core;
using BepInEx.Preloader.Core.Logging;
using BepInEx.Unity.Logging;
using UnityEngine;
using Logger = BepInEx.Logging.Logger;
namespace BepInEx.Unity.Bootstrap
{
///
/// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
///
public class UnityChainloader : BaseChainloader
{
///
/// The GameObject that all plugins are attached to as components.
///
public static GameObject ManagerObject { get; private set; }
private static void StaticStart(string gameExePath = null)
{
var instance = new UnityChainloader();
instance.Initialize(gameExePath);
instance.Execute();
}
private string _consoleTitle;
protected override string ConsoleTitle => _consoleTitle;
public override void Initialize(string gameExePath = null)
{
UnityTomlTypeConverters.AddUnityEngineConverters();
ThreadingHelper.Initialize();
ManagerObject = new GameObject("BepInEx_Manager");
UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
_consoleTitle = $"{CurrentAssemblyName} {CurrentAssemblyVersion} - {productNameProp?.GetValue(null, null) ?? Process.GetCurrentProcess().ProcessName}";
base.Initialize(gameExePath);
}
protected override void InitializeLoggers()
{
if (ConsoleManager.ConfigConsoleEnabled.Value)
{
ConsoleManager.CreateConsole();
if (!Logger.Listeners.Any(x => x is ConsoleLogListener))
Logger.Listeners.Add(new ConsoleLogListener());
}
// Fix for standard output getting overwritten by UnityLogger
if (ConsoleManager.StandardOut != null)
{
Console.SetOut(ConsoleManager.StandardOut);
var encoding = ConsoleManager.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
ConsoleManager.SetConsoleEncoding(encoding);
}
Logger.Listeners.Add(new UnityLogListener());
if (ConfigUnityLogging.Value)
Logger.Sources.Add(new UnityLogSource());
base.InitializeLoggers();
if (!ConfigDiskWriteUnityLog.Value)
{
DiskLogListener.BlacklistedSources.Add("Unity Log");
}
// Temporarily disable the console log listener as we replay the preloader logs
var logListener = Logger.Listeners.FirstOrDefault(logger => logger is ConsoleLogListener);
if (logListener != null)
Logger.Listeners.Remove(logListener);
foreach (var preloaderLogEvent in PreloaderConsoleListener.LogEvents)
{
PreloaderLogger.Log.Log(preloaderLogEvent.Level, preloaderLogEvent.Data);
}
if (logListener != null)
Logger.Listeners.Add(logListener);
}
public override BaseUnityPlugin LoadPlugin(PluginInfo pluginInfo, Assembly pluginAssembly)
{
return (BaseUnityPlugin)ManagerObject.AddComponent(pluginAssembly.GetType(pluginInfo.TypeName));
}
private static readonly ConfigEntry ConfigUnityLogging = ConfigFile.CoreConfig.Bind(
"Logging", "UnityLogListening",
true,
"Enables showing unity log messages in the BepInEx logging system.");
private static readonly ConfigEntry ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Bind(
"Logging.Disk", "WriteUnityLog",
false,
"Include unity log messages in log file output.");
}
}