using System; using UnityEngine; namespace BepInEx { /// <summary> /// The base plugin type, that is loaded into the game. /// </summary> public abstract class BaseUnityPlugin : MonoBehaviour { /// <summary> /// The unique identifier of the plugin. Should not change between plugin versions. /// </summary> public abstract string ID { get; } /// <summary> /// The user friendly name of the plugin. Is able to be changed between versions. /// </summary> public abstract string Name { get; } /// <summary> /// The specfic version of the plugin. /// </summary> public abstract Version Version { get; } } }