using System;
using System.Reflection;
using UnityEngine;
namespace BepInEx.Logging
{
///
/// Logs entries using Unity specific outputs.
///
public class UnityLogSource : ILogSource
{
public string SourceName { get; } = "Unity Log";
public event EventHandler LogEvent;
public UnityLogSource()
{
InternalUnityLogMessage += unityLogMessageHandler;
}
private void unityLogMessageHandler(object sender, LogEventArgs eventArgs)
{
var newEventArgs = new LogEventArgs(eventArgs.Data, eventArgs.Level, this);
LogEvent?.Invoke(this, newEventArgs);
}
private bool disposed = false;
public void Dispose()
{
if (!disposed)
{
InternalUnityLogMessage -= unityLogMessageHandler;
disposed = true;
}
}
#region Static Unity handler
private static event EventHandler InternalUnityLogMessage;
static UnityLogSource()
{
var callback = new Application.LogCallback(OnUnityLogMessageReceived);
EventInfo logEvent = typeof(Application).GetEvent("logMessageReceived", BindingFlags.Public | BindingFlags.Static);
if (logEvent != null)
{
logEvent.AddEventHandler(null, callback);
//UnsubscribeAction = () => logEvent.RemoveEventHandler(null, callback);
}
else
{
MethodInfo registerLogCallback = typeof(Application).GetMethod("RegisterLogCallback", BindingFlags.Public | BindingFlags.Static);
registerLogCallback.Invoke(null, new object[] { callback });
//UnsubscribeAction = () => registerLogCallback.Invoke(null, new object[] { null });
}
}
private static void OnUnityLogMessageReceived(string message, string stackTrace, LogType type)
{
LogLevel logLevel;
switch (type)
{
case LogType.Error:
case LogType.Assert:
case LogType.Exception:
logLevel = LogLevel.Error;
break;
case LogType.Warning:
logLevel = LogLevel.Warning;
break;
case LogType.Log:
default:
logLevel = LogLevel.Info;
break;
}
if (type == LogType.Exception)
message += $"\nStack trace:\n{stackTrace}";
InternalUnityLogMessage?.Invoke(null, new LogEventArgs(message, logLevel, null));
}
#endregion
}
}