using System;
namespace BepInEx.IL2CPP
{
///
/// Doorstop environment variables, passed into the BepInEx preloader.
/// https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables
///
internal static class EnvVars
{
///
/// Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
///
public static string DOORSTOP_INVOKE_DLL_PATH { get; private set; }
///
/// Full path to the game's "Managed" folder that contains all the game's managed assemblies
///
public static string DOORSTOP_MANAGED_FOLDER_DIR { get; private set; }
///
/// Full path to the game's executable.
///
public static string DOORSTOP_PROCESS_PATH { get; private set; }
internal static void LoadVars()
{
DOORSTOP_INVOKE_DLL_PATH = Environment.GetEnvironmentVariable("DOORSTOP_INVOKE_DLL_PATH");
DOORSTOP_MANAGED_FOLDER_DIR = Environment.GetEnvironmentVariable("DOORSTOP_MANAGED_FOLDER_DIR");
DOORSTOP_PROCESS_PATH = Environment.GetEnvironmentVariable("DOORSTOP_PROCESS_PATH");
}
}
}