// --------------------------------------------------
// UnityInjector - ConsoleEncoding.Buffers.cs
// Copyright (c) Usagirei 2015 - 2015
// --------------------------------------------------

namespace UnityInjector.ConsoleUtil
{
    // --------------------------------------------------
    // Code ported from
    // https://gist.github.com/asm256/9bfb88336a1433e2328a
    // Which in turn was seemingly ported from
    // http://jonskeet.uk/csharp/ebcdic/
    // using only safe (managed) code
    // --------------------------------------------------

    partial class ConsoleEncoding
    {
        private byte[] _byteBuffer = new byte[256];
        private char[] _charBuffer = new char[256];
        private byte[] _zeroByte = new byte[0];
        private char[] _zeroChar = new char[0];

        private void ExpandByteBuffer(int count)
        {
            if (_byteBuffer.Length < count)
                _byteBuffer = new byte[count];
        }

        private void ExpandCharBuffer(int count)
        {
            if (_charBuffer.Length < count)
                _charBuffer = new char[count];
        }

        private void ReadByteBuffer(byte[] bytes, int index, int count)
        {
            for (int i = 0; i < count; i++)
                bytes[index + i] = _byteBuffer[i];
        }

        private void ReadCharBuffer(char[] chars, int index, int count)
        {
            for (int i = 0; i < count; i++)
                chars[index + i] = _charBuffer[i];
        }

        private void WriteByteBuffer(byte[] bytes, int index, int count)
        {
            ExpandByteBuffer(count);
            for (int i = 0; i < count; i++)
                _byteBuffer[i] = bytes[index + i];
        }

        private void WriteCharBuffer(char[] chars, int index, int count)
        {
            ExpandCharBuffer(count);
            for (int i = 0; i < count; i++)
                _charBuffer[i] = chars[index + i];
        }
    }
}