using System;
namespace BepInEx
{
///
/// This attribute denotes that a class is a plugin, and specifies the required metadata.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class BepInPlugin : Attribute
{
///
/// The unique identifier of the plugin. Should not change between plugin versions.
///
public string GUID { get; protected set; }
///
/// The user friendly name of the plugin. Is able to be changed between versions.
///
public string Name { get; protected set; }
///
/// The specfic version of the plugin.
///
public Version Version { get; protected set; }
/// The unique identifier of the plugin. Should not change between plugin versions.
/// The user friendly name of the plugin. Is able to be changed between versions.
/// The specfic version of the plugin.
public BepInPlugin(string GUID, string Name, string Version)
{
this.GUID = GUID;
this.Name = Name;
this.Version = new Version(Version);
}
}
///
/// This attribute specifies any dependencies that this plugin has on other plugins.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class BepInDependency : Attribute
{
public enum DependencyFlags
{
///
/// The plugin has a hard dependency on the referenced plugin, and will not run without it.
///
HardDependency = 1,
///
/// This plugin has a soft dependency on the referenced plugin, and is able to run without it.
///
SoftDependency = 2,
}
///
/// The GUID of the referenced plugin.
///
public string DependencyGUID { get; protected set; }
///
/// The flags associated with this dependency definition.
///
public DependencyFlags Flags { get; protected set; }
/// The GUID of the referenced plugin.
/// The flags associated with this dependency definition.
public BepInDependency(string DependencyGUID, DependencyFlags Flags = DependencyFlags.HardDependency)
{
this.DependencyGUID = DependencyGUID;
this.Flags = Flags;
}
}
///
/// This attribute specifies which processes this plugin should be run for. Not specifying this attribute will load the plugin under every process.
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class BepInProcess : Attribute
{
///
/// The name of the process that this plugin will run under.
///
public string ProcessName { get; protected set; }
/// The name of the process that this plugin will run under.
public BepInProcess(string ProcessName)
{
this.ProcessName = ProcessName;
}
}
}