using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using BepInEx.Common; using BepInEx.Logger; using Mono.Cecil; using Mono.Cecil.Cil; using MethodAttributes = Mono.Cecil.MethodAttributes; namespace BepInEx.Bootstrap { public static class Preloader { #region Path Properties public static string ExecutablePath { get; private set; } public static string CurrentExecutingAssemblyPath => Assembly.GetExecutingAssembly().CodeBase.Replace("file:///", "").Replace('/', '\\'); public static string CurrentExecutingAssemblyDirectoryPath => Path.GetDirectoryName(CurrentExecutingAssemblyPath); public static string GameName => Path.GetFileNameWithoutExtension(Process.GetCurrentProcess().ProcessName); public static string GameRootPath => Path.GetDirectoryName(ExecutablePath); public static string ManagedPath => Utility.CombinePaths(GameRootPath, $"{GameName}_Data", "Managed"); public static string PluginPath => Utility.CombinePaths(GameRootPath, "BepInEx"); public static string PatcherPluginPath => Utility.CombinePaths(GameRootPath, "BepInEx", "patchers"); #endregion public static PreloaderLogWriter PreloaderLog { get; private set; } public static Dictionary> PatcherDictionary = new Dictionary>(StringComparer.OrdinalIgnoreCase); public static void AddPatcher(string dllName, AssemblyPatcherDelegate patcher) { if (PatcherDictionary.TryGetValue(dllName, out IList patcherList)) patcherList.Add(patcher); else { patcherList = new List(); patcherList.Add(patcher); PatcherDictionary[dllName] = patcherList; } } public static void Main(string[] args) { try { PreloaderLog = new PreloaderLogWriter(); PreloaderLog.WriteLine($"BepInEx {Assembly.GetExecutingAssembly().GetName().Version}"); PreloaderLog.Log(LogLevel.Message, "Preloader started"); ExecutablePath = args[0]; AppDomain.CurrentDomain.AssemblyResolve += LocalResolve; AddPatcher("UnityEngine.dll", PatchEntrypoint); if (Directory.Exists(PatcherPluginPath)) foreach (string assemblyPath in Directory.GetFiles(PatcherPluginPath, "*.dll")) { try { var assembly = Assembly.LoadFrom(assemblyPath); foreach (var kv in GetPatcherMethods(assembly)) foreach (var patcher in kv.Value) AddPatcher(kv.Key, patcher); } catch (BadImageFormatException) { } //unmanaged DLL catch (ReflectionTypeLoadException) { } //invalid references } AssemblyPatcher.PatchAll(ManagedPath, PatcherDictionary); } catch (Exception ex) { PreloaderLog.Log(LogLevel.Fatal, "Could not run preloader!"); PreloaderLog.Log(LogLevel.Fatal, ex); PreloaderLog.Disable(); try { UnityInjector.ConsoleUtil.ConsoleWindow.Attach(); Console.Write(PreloaderLog); } finally { File.WriteAllText(Path.Combine(GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"), PreloaderLog.ToString()); } } finally { PreloaderLog.Disable(); } } internal static IDictionary> GetPatcherMethods(Assembly assembly) { var patcherMethods = new Dictionary>(StringComparer.OrdinalIgnoreCase); foreach (var type in assembly.GetExportedTypes()) { try { if (type.IsInterface) continue; PropertyInfo targetsProperty = type.GetProperty( "TargetDLLs", BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase, null, typeof(IEnumerable), Type.EmptyTypes, null); MethodInfo patcher = type.GetMethod( "Patch", BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase, null, CallingConventions.Any, new[] { typeof(AssemblyDefinition) }, null); if (targetsProperty == null || !targetsProperty.CanRead || patcher == null) continue; AssemblyPatcherDelegate patchDelegate = (ass) => { patcher.Invoke(null, new object[] {ass}); }; IEnumerable targets = (IEnumerable)targetsProperty.GetValue(null, null); foreach (string target in targets) { if (patcherMethods.TryGetValue(target, out IList patchers)) patchers.Add(patchDelegate); else { patchers = new List{ patchDelegate }; patcherMethods[target] = patchers; } } } catch (Exception ex) { PreloaderLog.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}"); PreloaderLog.Log(LogLevel.Warning, $"{ex}"); } } PreloaderLog.Log(LogLevel.Info, $"Loaded {patcherMethods.SelectMany(x => x.Value).Distinct().Count()} patcher methods from {assembly.GetName().Name}"); return patcherMethods; } internal static void PatchEntrypoint(AssemblyDefinition assembly) { if (assembly.Name.Name == "UnityEngine") { #if CECIL_10 using (AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(CurrentExecutingAssemblyPath)) #elif CECIL_9 AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(CurrentExecutingAssemblyPath); #endif { var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader") .Methods.First(x => x.Name == "Initialize"); var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod); var sceneManager = assembly.MainModule.Types.First(x => x.Name == "Application"); var voidType = assembly.MainModule.ImportReference(typeof(void)); var cctor = new MethodDefinition(".cctor", MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName, voidType); var ilp = cctor.Body.GetILProcessor(); ilp.Append(ilp.Create(OpCodes.Call, injectMethod)); ilp.Append(ilp.Create(OpCodes.Ret)); sceneManager.Methods.Add(cctor); } } } internal static Assembly LocalResolve(object sender, ResolveEventArgs args) { if (args.Name == "0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null") return Assembly.LoadFile(Path.Combine(CurrentExecutingAssemblyDirectoryPath, "0Harmony.dll")); if (Utility.TryResolveDllAssembly(args.Name, CurrentExecutingAssemblyDirectoryPath, out var assembly) || Utility.TryResolveDllAssembly(args.Name, PatcherPluginPath, out assembly) || Utility.TryResolveDllAssembly(args.Name, PluginPath, out assembly)) return assembly; return null; } } }