using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace BepInEx.Common { /// /// Generic helper properties and methods. /// public static class Utility { /// /// Combines multiple paths together, as the specfic method is not availble in .NET 3.5. /// /// The multiple paths to combine together. /// A combined path. public static string CombinePaths(params string[] parts) => parts.Aggregate(Path.Combine); /// /// Tries to parse a bool, with a default value if unable to parse. /// /// The string to parse /// The value to return if parsing is unsuccessful. /// Boolean value of input if able to be parsed, otherwise default value. public static bool SafeParseBool(string input, bool defaultValue = false) { return bool.TryParse(input, out bool result) ? result : defaultValue; } /// /// Converts a file path into a UnityEngine.WWW format. /// /// The file path to convert. /// A converted file path. public static string ConvertToWWWFormat(string path) { return $"file://{path.Replace('\\', '/')}"; } /// /// Indicates whether a specified string is null, empty, or consists only of white-space characters. /// /// The string to test. /// True if the value parameter is null or empty, or if value consists exclusively of white-space characters. public static bool IsNullOrWhiteSpace(this string self) { return self == null || self.Trim().Length == 0; } public static IEnumerable TopologicalSort(IEnumerable nodes, Func> dependencySelector) { List nodeQueue = new List(nodes); List sorted = new List(); while (nodeQueue.Count > 0) { List nextBatch = nodeQueue.Where(x => !dependencySelector(x).Except(sorted).Any()).ToList(); if (!nextBatch.Any()) throw new Exception("Cyclic Dependency:\r\n" + nodeQueue.Select(x => x.ToString()).Aggregate((a , b) => $"{a}\r\n{b}")); sorted.AddRange(nextBatch); foreach (TNode item in nextBatch) nodeQueue.Remove(item); } return sorted; } /// /// Try to resolve and load the given assembly DLL. /// /// Name of the assembly, of the type . /// Directory to search the assembly from. /// The loaded assembly. /// True, if the assembly was found and loaded. Otherwise, false. public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly) { assembly = null; string path = Path.Combine(directory, $"{assemblyName.Name}.dll"); if (!File.Exists(path)) return false; try { assembly = Assembly.LoadFile(path); } catch (Exception) { return false; } return true; } } }