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Remove Harmony shim config
Rebase of 90bb22c

Bepis 4 anos atrás
pai
commit
ff999a394d
1 arquivos alterados com 5 adições e 20 exclusões
  1. 5 20
      BepInEx.Preloader.Unity/UnityPreloader.cs

+ 5 - 20
BepInEx.Preloader.Unity/UnityPreloader.cs

@@ -46,19 +46,12 @@ namespace BepInEx.Preloader.Unity
 				if (managedDirectory != null)
 					ManagedPath = managedDirectory;
 
-				bool bridgeInitialized = Utility.TryDo(() =>
+				
+				Utility.TryDo(() =>
 				{
-					if (ConfigShimHarmony.Value)
-						HarmonyDetourBridge.Init();
-				}, out var harmonyBridgeException);
-
-				Exception runtimePatchException = null;
-				if (bridgeInitialized)
-					Utility.TryDo(() =>
-					{
-						if (ConfigApplyRuntimePatches.Value)
-							UnityPatches.Apply();
-					}, out runtimePatchException);
+					if (ConfigApplyRuntimePatches.Value)
+						UnityPatches.Apply();
+				}, out var runtimePatchException);
 
 				Logger.Sources.Add(TraceLogSource.CreateSource());
 
@@ -77,9 +70,6 @@ namespace BepInEx.Preloader.Unity
 				Log.LogDebug($"Unity Managed directory: {ManagedPath}");
 				Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");
 
-				if (harmonyBridgeException != null)
-					Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
-
 				if (runtimePatchException != null)
 					Log.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
 
@@ -280,11 +270,6 @@ namespace BepInEx.Preloader.Unity
 			true,
 			"Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
 
-		private static readonly ConfigEntry<bool> ConfigShimHarmony = ConfigFile.CoreConfig.Bind(
-			"Preloader", "ShimHarmonySupport",
-			!Utility.CLRSupportsDynamicAssemblies,
-			"If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
-
 		private static readonly ConfigEntry<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind(
 			"Logging", "PreloaderConsoleOutRedirection",
 			true,