Browse Source

Made plugin loading look better

Bepis 7 years ago
parent
commit
f1999b3ca5
2 changed files with 7 additions and 2 deletions
  1. 6 1
      BepInEx/BepInComponent.cs
  2. 1 1
      BepInEx/Chainloader.cs

+ 6 - 1
BepInEx/BepInComponent.cs

@@ -25,7 +25,12 @@ namespace BepInEx
             manager.Plugins = new List<BaseUnityPlugin>();
 
             foreach (Type t in Chainloader.Plugins)
-                manager.Plugins.Add((BaseUnityPlugin)obj.AddComponent(t));
+            {
+                var plugin = (BaseUnityPlugin)obj.AddComponent(t);
+                manager.Plugins.Add(plugin);
+                Console.WriteLine($"Loaded [{plugin.Name}]");
+            }
+                
 
             return obj;
         }

+ 1 - 1
BepInEx/Chainloader.cs

@@ -30,7 +30,7 @@ namespace BepInEx
                 Plugins = LoadTypes<BaseUnityPlugin>(Utility.PluginsDirectory);
 
                 //UnityInjector.ConsoleUtil.ConsoleEncoding.ConsoleCodePage = 932;
-                Console.WriteLine($"{Plugins.Count()} plugins loaded");
+                Console.WriteLine($"{Plugins.Count()} plugins found");
             }
             else
             {