Selaa lähdekoodia

Initial resource redirector class

Bepis 7 vuotta sitten
vanhempi
commit
90e6812f2d

+ 8 - 1
BepInEx.sln

@@ -1,7 +1,7 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 15
-VisualStudioVersion = 15.0.26228.9
+VisualStudioVersion = 15.0.27130.2027
 MinimumVisualStudioVersion = 10.0.40219.1
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BepInEx", "BepInEx\BepInEx.csproj", "{4FFBA620-F5ED-47F9-B90C-DAD1316FD9B9}"
 EndProject
@@ -23,6 +23,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SliderUnlocker", "Plugins\S
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Screencap", "Plugins\Screencap\Screencap.csproj", "{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ResourceRedirector", "Plugins\ResourceRedirector\ResourceRedirector.csproj", "{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}"
+EndProject
 Global
 	GlobalSection(SharedMSBuildProjectFiles) = preSolution
 		BepInEx.Common\BepInEx.Common.projitems*{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}*SharedItemsImports = 4
@@ -66,6 +68,10 @@ Global
 		{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{6A9D08C0-4482-4D1A-9368-9F41B7126F9E}.Release|Any CPU.Build.0 = Release|Any CPU
+		{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -77,6 +83,7 @@ Global
 		{6809B5DC-358C-45C5-B04C-0B7027596A8B} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
 		{9DB058D4-CF5A-4280-9150-A62C22FC3CB0} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
 		{6A9D08C0-4482-4D1A-9368-9F41B7126F9E} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
+		{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6} = {FF8CE2C8-C185-4EA9-8D63-E2542F0C2FCF}
 	EndGlobalSection
 	GlobalSection(ExtensibilityGlobals) = postSolution
 		SolutionGuid = {55AC11EF-F568-4C79-A356-7ED9510145B1}

+ 2 - 1
Plugins/ColorCorrector/ColorCorrector.csproj

@@ -36,6 +36,7 @@
     </Reference>
     <Reference Include="Assembly-CSharp-firstpass">
       <HintPath>..\..\lib\Assembly-CSharp-firstpass.dll</HintPath>
+      <Private>False</Private>
     </Reference>
     <Reference Include="System" />
     <Reference Include="System.Core" />
@@ -60,4 +61,4 @@
     </ProjectReference>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-</Project>
+</Project>

+ 36 - 0
Plugins/ResourceRedirector/Properties/AssemblyInfo.cs

@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("ResourceRedirector")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ResourceRedirector")]
+[assembly: AssemblyCopyright("Copyright ©  2018")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components.  If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("3ea76ca3-45b6-4a1a-b04f-7a1a8c978af6")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]

+ 21 - 0
Plugins/ResourceRedirector/ResourceRedirector.cs

@@ -0,0 +1,21 @@
+using BepInEx;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using UnityEngine.SceneManagement;
+
+namespace ResourceRedirector
+{
+    public class ResourceRedirector : BaseUnityPlugin
+    {
+        public override string Name => "Resource Redirector";
+
+        protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
+        {
+            
+        }
+
+
+    }
+}

+ 64 - 0
Plugins/ResourceRedirector/ResourceRedirector.csproj

@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{3EA76CA3-45B6-4A1A-B04F-7A1A8C978AF6}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>ResourceRedirector</RootNamespace>
+    <AssemblyName>ResourceRedirector</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>K:\BepInEx\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>K:\BepInEx\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="0Harmony">
+      <HintPath>..\..\lib\0Harmony.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+    <Reference Include="UnityEngine">
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="ResourceRedirector.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
+      <Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
+      <Name>BepInEx</Name>
+      <Private>False</Private>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+</Project>