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@@ -1,64 +0,0 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <ProjectGuid>{C42BD13E-B5E4-4B73-B21B-E34B9DFA9108}</ProjectGuid>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <RootNamespace>SceneDumper</RootNamespace>
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- <AssemblyName>SceneDumper</AssemblyName>
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- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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- <FileAlignment>512</FileAlignment>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>full</DebugType>
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- <Optimize>false</Optimize>
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- <OutputPath>K:\BepInEx\</OutputPath>
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- <DefineConstants>DEBUG;TRACE</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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- <DebugType>pdbonly</DebugType>
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- <Optimize>true</Optimize>
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- <OutputPath>K:\BepInEx\</OutputPath>
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- <DefineConstants>TRACE</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- </PropertyGroup>
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- <ItemGroup>
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- <Reference Include="System" />
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- <Reference Include="System.Core" />
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- <Reference Include="System.Xml.Linq" />
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- <Reference Include="System.Data.DataSetExtensions" />
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- <Reference Include="System.Data" />
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- <Reference Include="System.Xml" />
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- <Reference Include="TextMeshPro-1.0.55.56.0b12">
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- <HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="UnityEngine">
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- <HintPath>..\..\lib\UnityEngine.dll</HintPath>
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- <Private>False</Private>
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- </Reference>
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- <Reference Include="UnityEngine.UI">
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- <HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
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- <Private>False</Private>
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- </Reference>
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="SceneDumper.cs" />
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- </ItemGroup>
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- <ItemGroup>
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- <ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
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- <Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
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- <Name>BepInEx</Name>
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- <Private>False</Private>
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- </ProjectReference>
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- </ItemGroup>
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- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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-</Project>
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