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@@ -240,32 +240,32 @@ namespace BepInEx.Preloader
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private static readonly ConfigEntry<string> ConfigEntrypointAssembly = ConfigFile.CoreConfig.AddSetting(
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"Preloader.Entrypoint", "Assembly",
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IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll",
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- new ConfigDescription("The local filename of the assembly to target."));
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+ "The local filename of the assembly to target.");
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private static readonly ConfigEntry<string> ConfigEntrypointType = ConfigFile.CoreConfig.AddSetting(
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"Preloader.Entrypoint", "Type",
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"Application",
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- new ConfigDescription("The name of the type in the entrypoint assembly to search for the entrypoint method."));
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+ "The name of the type in the entrypoint assembly to search for the entrypoint method.");
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private static readonly ConfigEntry<string> ConfigEntrypointMethod = ConfigFile.CoreConfig.AddSetting(
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"Preloader.Entrypoint", "Method",
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".cctor",
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- new ConfigDescription("The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from."));
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+ "The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.");
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private static readonly ConfigEntry<bool> ConfigApplyRuntimePatches = ConfigFile.CoreConfig.AddSetting(
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"Preloader", "ApplyRuntimePatches",
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true,
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- new ConfigDescription("Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing."));
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+ "Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
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private static readonly ConfigEntry<bool> ConfigShimHarmony = ConfigFile.CoreConfig.AddSetting(
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"Preloader", "ShimHarmonySupport",
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!Utility.CLRSupportsDynamicAssemblies,
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- new ConfigDescription("If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game."));
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+ "If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
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private static readonly ConfigEntry<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.AddSetting(
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"Logging", "PreloaderConsoleOutRedirection",
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true,
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- new ConfigDescription("Redirects text from Console.Out during preloader patch loading to the BepInEx logging system."));
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+ "Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.");
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#endregion
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}
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