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Added setting for overriding Harmony backend

ManlyMarco 4 年之前
父節點
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63cc280456
共有 1 個文件被更改,包括 36 次插入2 次删除
  1. 36 2
      BepInEx.Preloader/Preloader.cs

+ 36 - 2
BepInEx.Preloader/Preloader.cs

@@ -1,5 +1,6 @@
 using System;
 using System;
 using System.Collections.Generic;
 using System.Collections.Generic;
+using System.ComponentModel;
 using System.Diagnostics;
 using System.Diagnostics;
 using System.IO;
 using System.IO;
 using System.Linq;
 using System.Linq;
@@ -31,6 +32,8 @@ namespace BepInEx.Preloader
 		{
 		{
 			try
 			try
 			{
 			{
+				InitializeHarmony();
+
 				ConsoleManager.Initialize(false);
 				ConsoleManager.Initialize(false);
 				AllocateConsole();
 				AllocateConsole();
 
 
@@ -42,7 +45,7 @@ namespace BepInEx.Preloader
 
 
 				Logger.InitializeInternalLoggers();
 				Logger.InitializeInternalLoggers();
 				Logger.Sources.Add(TraceLogSource.CreateSource());
 				Logger.Sources.Add(TraceLogSource.CreateSource());
-				
+
 				Logger.Listeners.Add(new ConsoleLogListener());
 				Logger.Listeners.Add(new ConsoleLogListener());
 				PreloaderLog = new PreloaderConsoleListener();
 				PreloaderLog = new PreloaderConsoleListener();
 				Logger.Listeners.Add(PreloaderLog);
 				Logger.Listeners.Add(PreloaderLog);
@@ -203,7 +206,7 @@ namespace BepInEx.Preloader
 						il.Create(OpCodes.Call, assembly.MainModule.ImportReference(
 						il.Create(OpCodes.Call, assembly.MainModule.ImportReference(
 							AccessTools.PropertyGetter(typeof(PreloaderConsoleListener), nameof(PreloaderConsoleListener.LogEvents))))); // preloaderLogEvents (load from Preloader.PreloaderLog.LogEvents)
 							AccessTools.PropertyGetter(typeof(PreloaderConsoleListener), nameof(PreloaderConsoleListener.LogEvents))))); // preloaderLogEvents (load from Preloader.PreloaderLog.LogEvents)
 
 
-                    il.InsertBefore(ins,
+					il.InsertBefore(ins,
 						il.Create(OpCodes.Call, initMethod)); // Chainloader.Initialize(string gamePath, string managedPath = null, bool startConsole = true)
 						il.Create(OpCodes.Call, initMethod)); // Chainloader.Initialize(string gamePath, string managedPath = null, bool startConsole = true)
 
 
 					il.InsertBefore(ins,
 					il.InsertBefore(ins,
@@ -240,6 +243,31 @@ namespace BepInEx.Preloader
 			return $"Unknown ({(IsPostUnity2017 ? "post" : "pre")}-2017)";
 			return $"Unknown ({(IsPostUnity2017 ? "post" : "pre")}-2017)";
 		}
 		}
 
 
+		private static void InitializeHarmony()
+		{
+			switch (HarmonyBackend.Value)
+			{
+				case MonoModBackend.auto:
+					break;
+				case MonoModBackend.dynamicmethod:
+				case MonoModBackend.methodbuilder:
+				case MonoModBackend.cecil:
+					Environment.SetEnvironmentVariable("MONOMOD_DMD_TYPE", HarmonyBackend.Value.ToString());
+					break;
+				default:
+					throw new ArgumentOutOfRangeException(nameof(HarmonyBackend), HarmonyBackend.Value, "Unknown backend");
+			}
+		}
+
+		private enum MonoModBackend
+		{
+			// Enum names are important!
+			[Description("Auto")] auto = 0,
+			[Description("DynamicMethod")] dynamicmethod,
+			[Description("MethodBuilder")] methodbuilder,
+			[Description("Cecil")] cecil
+		}
+
 		#region Config
 		#region Config
 
 
 		private static readonly ConfigEntry<string> ConfigEntrypointAssembly = ConfigFile.CoreConfig.Bind(
 		private static readonly ConfigEntry<string> ConfigEntrypointAssembly = ConfigFile.CoreConfig.Bind(
@@ -267,6 +295,12 @@ namespace BepInEx.Preloader
 			true,
 			true,
 			"Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.");
 			"Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.");
 
 
+		private static readonly ConfigEntry<MonoModBackend> HarmonyBackend = ConfigFile.CoreConfig.Bind(
+			"Preloader",
+			"HarmonyBackend",
+			MonoModBackend.auto,
+			"Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.\nThis setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.");
+
 		#endregion
 		#endregion
 	}
 	}
 }
 }