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@@ -30,8 +30,10 @@ namespace BepInEx.Preloader.Unity
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{
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var assemblyName = new AssemblyName(args.Name);
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+ // Use parse assembly name on managed side because native GetName() can fail on some locales
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+ // if the game path has "exotic" characters
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var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
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- .FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
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+ .FirstOrDefault(x => new AssemblyName(x.FullName).Name == assemblyName.Name);
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if (foundAssembly != null)
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return foundAssembly;
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