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@@ -35,16 +35,14 @@ namespace BepInEx.Preloader
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Logger.Sources.Add(TraceLogSource.CreateSource());
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- PreloaderLog = new PreloaderConsoleListener(
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- Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
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+ PreloaderLog = new PreloaderConsoleListener(Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
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Logger.Listeners.Add(PreloaderLog);
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- string consoleTile =
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- $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
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- ConsoleWindow.Title = consoleTile;
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+ string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
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+ ConsoleWindow.Title = consoleTile;
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Logger.LogMessage(consoleTile);
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//See BuildInfoAttribute for more information about this section.
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@@ -57,6 +55,14 @@ namespace BepInEx.Preloader
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Logger.LogMessage(attribute.Info);
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}
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+#if UNITY_2018
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+ Logger.LogMessage("Compiled in Unity v2018 mode");
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+#else
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+ Logger.LogMessage("Compiled in Legacy Unity mode");
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+#endif
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+
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+ Logger.LogInfo($"Running under Unity v{Process.GetCurrentProcess().MainModule.FileVersionInfo.FileVersion}");
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+
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Logger.LogMessage("Preloader started");
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string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
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@@ -65,6 +71,8 @@ namespace BepInEx.Preloader
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{ TargetDLLs = new[] { entrypointAssembly }, Patcher = PatchEntrypoint });
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AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath, GetPatcherMethods);
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+ Logger.LogInfo($"{AssemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded");
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+
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AssemblyPatcher.PatchAndLoad(Paths.ManagedPath);
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AssemblyPatcher.DisposePatchers();
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@@ -82,12 +90,12 @@ namespace BepInEx.Preloader
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{
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try
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{
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- Logger.Log(LogLevel.Fatal, "Could not run preloader!");
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- Logger.Log(LogLevel.Fatal, ex);
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+ Logger.LogFatal("Could not run preloader!");
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+ Logger.LogFatal(ex);
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PreloaderLog?.Dispose();
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- if (!ConsoleWindow.IsAttatched)
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+ if (!ConsoleWindow.IsAttached)
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{
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//if we've already attached the console, then the log will already be written to the console
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AllocateConsole();
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@@ -187,12 +195,11 @@ namespace BepInEx.Preloader
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}
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catch (Exception ex)
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{
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- Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
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- Logger.Log(LogLevel.Warning, $"{ex}");
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+ Logger.LogWarning($"Could not load patcher methods from {assembly.GetName().Name}");
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+ Logger.LogWarning(ex);
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}
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- Logger.Log(LogLevel.Info,
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- $"Loaded {patcherMethods.Count} patcher methods from {assembly.GetName().Name}");
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+ Logger.LogInfo($"Loaded {patcherMethods.Count} patcher methods from {assembly.GetName().Name}");
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return patcherMethods;
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}
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@@ -299,8 +306,8 @@ namespace BepInEx.Preloader
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}
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catch (Exception ex)
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{
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- Logger.Log(LogLevel.Error, "Failed to allocate console!");
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- Logger.Log(LogLevel.Error, ex);
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+ Logger.LogError("Failed to allocate console!");
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+ Logger.LogError(ex);
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}
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}
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}
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