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@@ -0,0 +1,101 @@
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+using System;
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+using System.Collections.Generic;
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+using System.IO;
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+using System.Linq;
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+using System.Reflection;
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+
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+namespace BepInEx.Common
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+{
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+ /// <summary>
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+ /// Generic helper properties and methods.
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+ /// </summary>
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+ public static class Utility
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+ {
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+ /// <summary>
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+ /// Combines multiple paths together, as the specfic method is not availble in .NET 3.5.
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+ /// </summary>
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+ /// <param name="parts">The multiple paths to combine together.</param>
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+ /// <returns>A combined path.</returns>
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+ public static string CombinePaths(params string[] parts) => parts.Aggregate(Path.Combine);
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+
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+ /// <summary>
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+ /// Tries to parse a bool, with a default value if unable to parse.
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+ /// </summary>
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+ /// <param name="input">The string to parse</param>
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+ /// <param name="defaultValue">The value to return if parsing is unsuccessful.</param>
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+ /// <returns>Boolean value of input if able to be parsed, otherwise default value.</returns>
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+ public static bool SafeParseBool(string input, bool defaultValue = false)
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+ {
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+ return bool.TryParse(input, out bool result) ? result : defaultValue;
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+ }
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+
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+ /// <summary>
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+ /// Converts a file path into a UnityEngine.WWW format.
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+ /// </summary>
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+ /// <param name="path">The file path to convert.</param>
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+ /// <returns>A converted file path.</returns>
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+ public static string ConvertToWWWFormat(string path)
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+ {
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+ return $"file://{path.Replace('\\', '/')}";
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+ }
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+
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+ /// <summary>
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+ /// Indicates whether a specified string is null, empty, or consists only of white-space characters.
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+ /// </summary>
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+ /// <param name="self">The string to test.</param>
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+ /// <returns>True if the value parameter is null or empty, or if value consists exclusively of white-space characters.</returns>
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+ public static bool IsNullOrWhiteSpace(this string self)
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+ {
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+ return self == null || self.Trim().Length == 0;
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+ }
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+
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+ public static IEnumerable<TNode> TopologicalSort<TNode>(IEnumerable<TNode> nodes, Func<TNode, IEnumerable<TNode>> dependencySelector)
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+ {
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+ List<TNode> nodeQueue = new List<TNode>(nodes);
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+ List<TNode> sorted = new List<TNode>();
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+
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+ while (nodeQueue.Count > 0)
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+ {
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+ List<TNode> nextBatch = nodeQueue.Where(x => !dependencySelector(x).Except(sorted).Any()).ToList();
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+
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+ if (!nextBatch.Any())
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+ throw new Exception("Cyclic Dependency:\r\n" +
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+ nodeQueue.Select(x => x.ToString()).Aggregate((a , b) => $"{a}\r\n{b}"));
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+
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+ sorted.AddRange(nextBatch);
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+
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+ foreach (TNode item in nextBatch)
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+ nodeQueue.Remove(item);
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+ }
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+
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+ return sorted;
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+ }
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+
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+ /// <summary>
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+ /// Try to resolve and load the given assembly DLL.
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+ /// </summary>
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+ /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
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+ /// <param name="directory">Directory to search the assembly from.</param>
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+ /// <param name="assembly">The loaded assembly.</param>
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+ /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
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+ public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly)
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+ {
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+ assembly = null;
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+ string path = Path.Combine(directory, $"{assemblyName.Name}.dll");
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+
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+ if (!File.Exists(path))
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+ return false;
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+
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+ try
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+ {
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+ assembly = Assembly.LoadFile(path);
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+ }
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+ catch (Exception)
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+ {
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+ }
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+}
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