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Move koitaku libraries to lib folder

Bepis 6 년 전
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188cb5a049

+ 4 - 0
.gitignore

@@ -286,3 +286,7 @@ __pycache__/
 *.btm.cs
 *.odx.cs
 *.xsd.cs
+lib/Assembly-CSharp.dll
+lib/TextMeshPro-1.0.55.56.0b12.dll
+lib/UnityEngine.dll
+lib/UnityEngine.UI.dll

+ 1 - 1
Plugins/ColorCorrector/ColorCorrector.csproj

@@ -37,7 +37,7 @@
     <Reference Include="System.Data" />
     <Reference Include="System.Xml" />
     <Reference Include="UnityEngine">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>

+ 9 - 9
Plugins/DynamicTranslationLoader/DynamicTranslationLoader.csproj

@@ -30,12 +30,13 @@
     <WarningLevel>4</WarningLevel>
   </PropertyGroup>
   <ItemGroup>
-    <Reference Include="0Harmony">
+    <Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
       <HintPath>..\..\lib\0Harmony.dll</HintPath>
+      <Private>False</Private>
     </Reference>
-    <Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
-      <SpecificVersion>False</SpecificVersion>
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="System" />
@@ -44,18 +45,17 @@
     <Reference Include="System.Data.DataSetExtensions" />
     <Reference Include="System.Data" />
     <Reference Include="System.Xml" />
-    <Reference Include="TextMeshPro-1.0.55.56.0b12, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
-      <SpecificVersion>False</SpecificVersion>
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
+    <Reference Include="TextMeshPro-1.0.55.56.0b12">
+      <HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
       <SpecificVersion>False</SpecificVersion>
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>

+ 4 - 3
Plugins/InputUnlocker/InputUnlocker.csproj

@@ -36,12 +36,13 @@
     <Reference Include="System.Data.DataSetExtensions" />
     <Reference Include="System.Data" />
     <Reference Include="System.Xml" />
-    <Reference Include="UnityEngine">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
+    <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
+      <SpecificVersion>False</SpecificVersion>
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>

+ 3 - 3
Plugins/SceneDumper/SceneDumper.csproj

@@ -37,15 +37,15 @@
     <Reference Include="System.Data" />
     <Reference Include="System.Xml" />
     <Reference Include="TextMeshPro-1.0.55.56.0b12">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
+      <HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>

+ 3 - 1
Plugins/Screencap/Screencap.csproj

@@ -37,7 +37,8 @@
     <Reference Include="System.Data" />
     <Reference Include="System.Xml" />
     <Reference Include="UnityEngine">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
+      <Private>False</Private>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -48,6 +49,7 @@
     <ProjectReference Include="..\..\BepInEx\BepInEx.csproj">
       <Project>{4ffba620-f5ed-47f9-b90c-dad1316fd9b9}</Project>
       <Name>BepInEx</Name>
+      <Private>False</Private>
     </ProjectReference>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

+ 7 - 7
Plugins/SliderUnlocker/SliderUnlocker.csproj

@@ -30,12 +30,12 @@
     <WarningLevel>4</WarningLevel>
   </PropertyGroup>
   <ItemGroup>
-    <Reference Include="0Harmony, Version=1.0.9.1, Culture=neutral, processorArchitecture=MSIL">
-      <SpecificVersion>False</SpecificVersion>
-      <HintPath>..\lib\0Harmony.dll</HintPath>
+    <Reference Include="0Harmony">
+      <HintPath>..\..\lib\0Harmony.dll</HintPath>
+      <Private>False</Private>
     </Reference>
     <Reference Include="Assembly-CSharp">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="System" />
@@ -45,15 +45,15 @@
     <Reference Include="System.Data" />
     <Reference Include="System.Xml" />
     <Reference Include="TextMeshPro-1.0.55.56.0b12">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
+      <HintPath>..\..\lib\TextMeshPro-1.0.55.56.0b12.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>D:\koikatu\KoikatuTrial_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <HintPath>..\..\lib\UnityEngine.UI.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>