JoystickTriggerFix.csproj 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net40</TargetFramework>
  4. <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
  5. </PropertyGroup>
  6. <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
  7. <DebugType>none</DebugType>
  8. </PropertyGroup>
  9. <ItemGroup>
  10. <PackageReference Include="BepInEx.Analyzers" Version="1.0.4">
  11. <PrivateAssets>all</PrivateAssets>
  12. <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
  13. </PackageReference>
  14. <PackageReference Include="BepInEx.Core" Version="5.4.8" IncludeAssets="compile" />
  15. <PackageReference Include="Microsoft.Unity.Analyzers" Version="1.10.0">
  16. <PrivateAssets>all</PrivateAssets>
  17. <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
  18. </PackageReference>
  19. </ItemGroup>
  20. <ItemGroup>
  21. <Reference Include="assembly_utils, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  22. <HintPath>..\lib\assembly_utils.dll</HintPath>
  23. </Reference>
  24. <Reference Include="assembly_valheim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  25. <HintPath>..\lib\assembly_valheim.dll</HintPath>
  26. </Reference>
  27. <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  28. <HintPath>..\lib\UnityEngine.dll</HintPath>
  29. </Reference>
  30. <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  31. <HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
  32. </Reference>
  33. </ItemGroup>
  34. </Project>