NodeData.cs 388 B

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  1. using System;
  2. using UnityEngine;
  3. namespace TriLib
  4. {
  5. public class NodeData : IDisposable
  6. {
  7. public void Dispose()
  8. {
  9. this.ParentNodeData = null;
  10. this.GameObject = null;
  11. this.Name = null;
  12. this.Path = null;
  13. }
  14. public GameObject GameObject;
  15. public string Name;
  16. public IntPtr Node;
  17. public NodeData ParentNodeData;
  18. public string Path;
  19. public int Id;
  20. }
  21. }