MaterialData.cs 201 B

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  1. using System;
  2. using UnityEngine;
  3. namespace TriLib
  4. {
  5. public class MaterialData : IDisposable
  6. {
  7. public void Dispose()
  8. {
  9. this.UnityMaterial = null;
  10. }
  11. public Material UnityMaterial;
  12. }
  13. }