THp.cs 720 B

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  1. using System;
  2. using UnityEngine;
  3. public class THp
  4. {
  5. public static string check_BONE = "無し";
  6. public Vector3 v;
  7. public Vector3 vTGT;
  8. public Vector3 v_old;
  9. public Vector3 g;
  10. public float len;
  11. public float lenxlen;
  12. public Transform t;
  13. public Transform t_oya;
  14. public Quaternion defQ;
  15. public Quaternion invQ;
  16. public Vector3 vec_up;
  17. public Vector3 defLclPos_child;
  18. public bool Secchi;
  19. public bool boUmari;
  20. public float rotRev;
  21. public float SegLength;
  22. public Vector3 vone;
  23. public float mae;
  24. public float MST;
  25. public float PairLength;
  26. public THp PrevSeg;
  27. public float WideCircleLen;
  28. public float SoftTgtG;
  29. public float SoftPer;
  30. public Vector3 sk2to3Vec = Vector3.one;
  31. }