THitSphere.cs 368 B

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  1. using System;
  2. using UnityEngine;
  3. public class THitSphere
  4. {
  5. public int SKRT;
  6. public int RL;
  7. public Vector3 wv;
  8. public Vector3 wv_old;
  9. public float len;
  10. public float len_;
  11. public float lenxlen;
  12. public float lenxlen_;
  13. public Transform t;
  14. public int type;
  15. public Vector3 vs;
  16. public string name;
  17. public string pname;
  18. public Transform tPtr;
  19. }