EmptyWindow.cs 221 B

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  1. using System;
  2. using UnityEngine;
  3. public class EmptyWindow : BasePhotoWindow
  4. {
  5. public override string windowName
  6. {
  7. get
  8. {
  9. return this.saveWindowName;
  10. }
  11. }
  12. [SerializeField]
  13. private string saveWindowName;
  14. }