| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | using System;using System.Collections.Generic;using UnityEngine;public class MaidTouch : MonoBehaviour{	public static readonly string[] touchPointNameArray = new string[]	{		"通常",		"唇",		"胸",		"クリトリス",		"尻穴",		"尻",		string.Empty,		"操作胸",		"操作クリトリス"	};	public static readonly Vector3[] touchPointRotationArray = new Vector3[]	{		new Vector3(0f, 0f, 0f),		new Vector3(0f, 0f, -90f),		new Vector3(0f, 0f, -90f),		new Vector3(90f, 0f, 0f),		new Vector3(90f, 0f, 0f),		new Vector3(0f, 0f, 0f)	};	public static readonly Vector3[] touchPointPostionArray = new Vector3[]	{		new Vector3(0f, 0f, 0f),		new Vector3(0f, 0f, 0f),		new Vector3(-0.04f, 0f, 0f),		new Vector3(0f, 0f, 0f),		new Vector3(0.075f, 0f, 0f),		new Vector3(0f, 0f, 0f)	};	private OnaholeCharaManager owner;	private GameObject colliderPrefab;	private Dictionary<MaidTouch.POINT, MaidTouch.BoneData> boneDataDic = new Dictionary<MaidTouch.POINT, MaidTouch.BoneData>();	private List<MaidTouch.TouchObject> touchObj = new List<MaidTouch.TouchObject>();	private GameObject[] obj;	private bool parentCheckEnd;	public enum POINT	{		通常,		唇,		胸,		クリトリス,		尻穴,		尻,		発情,		操作胸,		操作クリトリス,		MAX	}	public class BoneData	{		public Dictionary<string, GameObject> boneDic = new Dictionary<string, GameObject>();	}	public class TouchObject	{		public string pointName = string.Empty;		public List<GameObject> obj = new List<GameObject>();		public int mode;	}}
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